Lightning Breath+/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is meant to utilize Corrin's good speed and def in order to turn his into a flexible physical tank that is capable of trading with almost any non-red unit.

his optimal boon is +Spd due to it being a super boon, giving his +4 spd rather than the normal +3. However, other boons such as +Atk are also acceptable alternatives. Because this build is focused on being a hybrid sponge, -HP is his optimal bane, though -Res is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is his optimal weapon choice, allowing his to counter attack vs bows and red magic, which he can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of his kit. +Def is the best refine in order to increase his most important bulk as much as possible.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Ignis is essential for letting Corrin deal damage, as it will activate every other combat and helps pad his mediocre attack stat. If using Steady Breath, Bonfire is preferred because it activates every turn.

Sturdy Stance 2.png Sturdy Stance 2 is a great budget skill to use for EP, as it gives Corrin a good stat boost without any further condition, whil Steady Breath.png Steady Breath offers a very powerful boost in special charging, but is much harder to obtain.

Quick Riposte 3 allows Corrin to always ensure he doubles the enemy. While his speed is solid, it generally isn't high enough to let his naturally double his enemies, but in a place where he usually doesn't get doubled.

Fortify Dragons.png Fortify Dragons is Corrin's natural C skill and is very good, but can be changed to suite the requirements of his team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, his S slot can change between Distant Def 3.png Distant Def 3, making his more durable against ranged threats, or Close Def 3.png Close Def 3 which makes his more durable against melee threats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is meant to utilize Corrin's good speed and def in order to turn her into a flexible physical tank that is capable of trading with almost any non-red unit.

Her optimal boon is +Spd due to it being a super boon, giving her +4 spd rather than the normal +3. However, other boons such as +Atk are also acceptable alternatives. Because this build is focused on being a hybrid sponge, -HP is her optimal bane, though -Res is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is her optimal weapon choice, allowing her to counter attack vs bows and red magic, which she can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of her kit. +Def is the best refine in order to increase her most important bulk as much as possible.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Ignis is essential for letting Corrin deal damage, as it will activate every other combat and helps pad her mediocre attack stat. If using Steady Breath, Bonfire is preferred because it activates every turn.

Sturdy Stance 2.png Sturdy Stance 2 is a great budget skill to use for EP, as it gives Corrin a good stat boost without any further condition, whil Steady Breath.png Steady Breath offers a very powerful boost in special charging, but is much harder to obtain.

Quick Riposte 3 allows Corrin to always ensure she doubles the enemy. While her speed is solid, it generally isn't high enough to let her naturally double her enemies, but in a place where she usually doesn't get doubled.

Fortify Dragons.png Fortify Dragons is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between Distant Def 3.png Distant Def 3, making her more durable against ranged threats, or Close Def 3.png Close Def 3 which makes her more durable against melee threats.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
As one of the two 3 star available dragons, Corrin can be built quite effectively on a budget and is very ommon for merges.

Because one cannot lean on Steady Breath.png Steady Breath to provide damage, +Atk becomes extremely important in allowing Corrin to cut through enemies due to her low attack. However, if that boon is not available to you other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

Icon Skill Weapon.png Dark Breath+ is Corrin's native weapon and is usually sufficient if you're building her on a budget. However, if one can spare the fodder Icon Skill Weapon.png Lightning Breath+ is generally better, as it makes her much more flexible in terms of what targets she can bait. Generally +Spd is the best refine, but if one has a +Def Corrin doubling down on a +Def refine also works out very well.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Fury 3 is particularly important to Corrin, as she needs the boost to all of her stats. The Spd helps her not get doubled, the Def/Res are good ofr her bulk, and Corrin needs all the Atk she can get.

Alternately, if Fury 4.png Fury 4 is not available and one wants to make Corrin much more specialized, Triangle Adept 3.png Triangle Adept 3 allows her to easily stand up to red units.

Swordbreaker 3.png Swordbreaker 3 becomes the best skill to use if running Fury 3, as it allows her to easily deal with sword units and is fairly readily available.

If running Triangle Adept 3.png Triangle Adept 3, Quick Riposte 2.png Quick Riposte 2 is a good option for her, as generally Swordbreaker 3.png Swordbreaker 3 is overkll alongside TA.

Alternately, one can run Bowbreaker 3.png Bowbreaker 3 if units such as Brave Lyn are a problem.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes, though they are much more expensive inheritance wise.

If one runs a breaker as their B skill, Quick Riposte 3 becomes the best Sacred Seal of choice, given that it's fairly easy to craft even on a budget. Alternately, another powerful seal that should generally be maxed out is Close Def 3.png Close Def 3, especially if you utilize Icon Skill Weapon.png Dark Breath+ and thus relying on Corrin to be a melee duelist.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
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This build is meant to utilize Corrin's good speed and def in order to turn her into a flexible physical tank that is capable of trading with almost any physical unit.

Her optimal boon is +Atk due to it being a super boon, giving her +4 atk rather than the normal +3. However, other boons such as +Def and +Spd are also acceptable alternatives. Because this build is focused on being a physical sponge, -Res is her optimal bane, though -HP is also acceptable.

Icon Skill Weapon.png Lightning Breath+ is her optimal weapon choice, allowing her to counter attack vs bows and red magic, which she can usually deal with. In addition, the detriment of the +1 Special Charge is not as detrimental due to the rest of her kit. +Spd is the bet refine due to both giving her good stats and increasing her speed, thus increasing the likelihood of her not getting doubled which increases her tankiness. Though, +Def is also an acceptable refine, especially if her boon is the same.

Icon Skill Assist.png Reposition is a powerful assist for enemy phase tanky units, but other options such as dual rallies are also very strong.

Bonfire is essential for letting Corrin deal damage, as it will activate every combat and helps pad her mediocre attack stat. The 3 CD (turned into 4 CD) skill allows her to get a special off everye combat, and given her natural speed she is less likely to get doubled.

Steady Breath.png Steady Breath makes this build work. Given Corrin's naturally high speed she can, with a little support, avoid a lot of natural doubles from units. This means that most combats will resolve as "Enemy Attacks (2 CD) -> Corrin Attacks (0 CD) -> Corrin Activates Bonfire", which allows her to dispense of many enemies.

Quick Riposte 3 allows Corrin to always ensure she doubles the enemy. While her speed is solid, it generally isn't high enough to let her naturally double her enemies, but in a place where she usually doesn't get doubled.

Hone Atk 3.png Hone Atk 3 is Corrin's natural C skill and is very good, but can be changed to suite the requirements of her team. Other common C skills are other hones/spurs, Panic Ploy 3.png Panic Ploy 3, or smokes.

Depending on what threats you need Corrin stand up to, her S slot can change between Distant Def 3.png Distant Def 3, making her more durable against ranged threats, or Close Def 3.png Close Def 3 which makes her more durable against melee threats.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Assist.png Reposition / Flexible
Stats: +Def/-Res
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This build follows the standard steady breath template, using Steady Breath.png Steady Breath and Quick Riposte to counteract the downside of Icon Skill Weapon.png Lightning Breath+ in increasing Special Cooldown charge. This acts as a powerful enemy phase build to fight against all unit types.

In order to have Fae effectively counter bow units, due to having the lowest defense of all the non-dancer dragons, she must double up on defense with a +def boon. Her res is strong enough such that even against powerful blade mages or Reinhardt, a -res bane does not hurt her ability to easily tank them.

Icon Skill Weapon.png Lightning Breath+ is the weapon of choice, with the +def refinement. This brings Fae's defense up to a level where she won't get killed by most moonbow variants of bow users. The ability to target a ranged unit's weaker defensive stat allows her to easily dispatch most ranged units.

Icon Skill Assist.png Reposition is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.

Icon Skill Special.png Bonfire is the special used. Fae's defense actually becomes higher than her resistance with this build, meaning that Bonfire will deal more damage. A 3 cooldown special is necessary, as it'll be increased to 4 due to Icon Skill Weapon.png Lightning Breath+, and thus will always have it ready during combat.

Steady Breath.png Steady Breath defines this build, allowing Fae to quickly charge her special in addition to giving her even more physical bulk when attacked.

Quick Riposte 3.png Quick Riposte 3 is the second skill that defines this build, allowing Fae, who has normally slow speed, to almost always double the enemy when she is attacked. This, along with Steady Breath.png Steady Breath and Icon Skill Special.png Bonfire allows her to always have it ready during combat.

Panic Ploy 3.png Panic Ploy 3 allows Fae to easily counter enemy buffs. Because of her naturally high HP pool, she is able to panic almost every non-armor unit, especially with the +5 HP from the Icon Skill Weapon.png Lightning Breath+ refinement.

Distant Def 3.png Distant Def 3 becomes the Sacred Seal choice, as she will want to stack as much defense as possible to deal with buffed up bows. If you need her to better counter melee units and are able to panic emblem buffed ranged units, Close Def 3.png Close Def 3 is also a very solid choice.

This build allows Fae to challenge all blue units, in addition to most bow units. Extremely tanky units such as Halloween Jakob and archers with mixed defenses may still be able to live through a Icon Skill Special.png Bonfire, so be careful against them. Getting quad hit by a Brave Bow will usually spell your death. Because this is an enemy phase centric build, be careful of Firesweep users as well.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Class Breath.png Dragon
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This build uses the new Warding Breath skill from VL!Ike to boost Fae's defensive Res stat sky high. Otherwise, it follows the standard Breath build. When combined with dragon emblem buffs, this turns Fae into an even better magic tank than before, capable of hitting back with very solid force.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
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This set is for those of us that don't have the luxury of Distant Counters to spare. You can get 3 and 4 star Tikis so Lightning Breath is a lot more attainable. Lightning Breath+ and her default Def/Res Bond 3 A skill work effectively the same as Glittering Breath+ / Distant Counter sets. Def/Res Bond might even be easier to get boosts from, a constant +5 Def/Res from just one adjacent ally. The first downside to this set is Glittering Breath has 2 more Might/Attack. The second downside is Lightning Breath has cooldown count +1, making Aether a less viable Special. But if you're using Glacies anyway, this doesn't make much difference as it'll still trigger on her second hit with Vengeful Fighter. If she's on a full Ward Armor team her def/res will be high enough that she won't take much damage if any, so it might be worth considering a Fierce Stance 3 Seal. Distant Def / Close Def Seals are good too, but much like Distant Counter, you can probably get better value with those on other units. All in all, this Fae is an absolute beast without having to spend valuable resources.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Icon Skill Assist.png Flexible
Stats: +Def/-HP
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This build allows Fae to use Special Fighter 3 at full potential thanks to her incredible bulk. +Def is preferred for her boon over +Res in order to have better mixed bulk. Since she actually has the highest base Res in the game(when this build was submitted), a Res boon isn't that significant. For her bane, I chose -HP instead of -Spd. Fae has good base HP, so lowering her HP is safer than Spd for me, so she can avoid more doubles.

Weapon: Gliterring Breath+ is the weapon of choice. With the Def refine, she reaches 87/88 at defences without the weapon effect, than can be even higher with the effect of Glittering Breath and skills like Ward Armor/Dragons and Rallies or Fortify skills. With an optimal team, she can become an absolute wall that never takes damage(or a little damage) except from Falchion users, Naga tome users and maybe Legendary Tiki. If you don't have any Distant Counter fodder, then you can use instead Lightning Breath+(+Def) to allow Fae to counterattack every unit she fights(except dazzling healers, firesweep users and watersweep fighters).

Assist: If the player plays Fae in a Armor team, Swap or Pivot can be the best choices for Assist. Other Assist skills can also be used depending on the team, so the player can use what he wants depending on situation.

Special: Aether is the best choice of special here, in order to help Fae dealing more damage and keeping her into Special Fighter 3 threshold thanks to her self-sustain.

Slot A: Distant Counter is the preferred skill to use here. She can counterattack every unit without the +1 special cooldown and Distant Counter synergises pretty well with Glittering Breath. Being an armored Dragon, Fae will always stay at 2 spaces of an ally, activating her breath effect. If you prefer running Lightning Breath +, then Bracing Stance 2, Steady Stance 4 can be used, particularly Steady Stance 4 if you don't have Special Fighter 3 on her.

Slot B: Special Fighter 3 is the best skill to use here. She will often trigger Aether thanks to this skill and avoid specials from the enemy thanks to the Guard 3 effect, and so help her to keep her HP high. However, if you don't have Special Fighter 3 or don't want to give it to her, so Quick Riposte 3, Vengeful/Bold Fighter 3 or Wary Fighter 3 can be good options, Wary Fighter being a more budget one.

Slot C: Armor March 3 is her natural C-skill and is very cool to use, so it can be used on an Armor team. Also, Ward Dragons/Armor can be good alternatives. This slot is flexible, so the best skill to use depend on situation and the team used to play.

Seal Slot: With Special Fighter 3, Quick Riposte 3 is the best skill to use, increasing her damage output and allowing Fae to heal herslef more easily. Close/Distant Def 3 can also be good seals to use.

Mathdfp (talk) 11:01, 22 December 2018 (UTC)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
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This build is meant to allow Garon to push in hard to enemy teams. With 49/52 defenses against ranged foes with the Water Breath+ set, dealing meaningful damage to Garon will be rather difficult. The Lightning Breath+ alternative is cheaper, and allows for a more offensive variant, utilizing Quick Riposte 3, but sacrifices some crucial mixed bulk for it. Garon very potent in Aether Raids, as he is able to safely gain space for his allies. Atk Smoke is the optimal C-Slot, but Panic Ploy can work well if needed. The choice between Aether and Glacies comes down to whether you want to add even more bulk to Garon, or patch up one of this set's major weaknesses: Garon's 45 Attack. This choice is rather impactful, as Glacies guarantees an extra 36 damage on trigger in EP against melee foes, but Aether will make Garon borderline impossible to kill. Either way, make sure you relish your chance to make this reliable tanking set, and send your foes careening into the darkness!
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
The Classic Dragon build. Kana can run it well too. Kana can be seen as a hybrid between Nowi and his mother, Corrin(F) with more even defensive stats, good speed, but attack between the two. While access to boon/bane is usually extremely problematic for free units, Kana has a good enough spread to be fairly viable without them.

Icon Skill Weapon.png Lightning Breath+ is the weapon of choice, with the +Spd refinement or +Def refinement, depending on whether you want to try to focus on dodging doubles or just increase bulk. This lets Kana counterattack from any range, allowing him to fight off bows, which is among the more common threats that specifically needs to be countered.

Icon Skill Assist.png Reposition is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.

Icon Skill Special.png Bonfire is the special used. Kana has solid defense, and the 3, turned into 4 cooldown special works especially well, as Kana is unlikely to get doubled and thus wastes no efficiency in firing off Bonfire

Alternately, Aether can be quite strong, as Kana has fairly good attack to be able to dispatch most units oin one combat, thus having Aether up to help take out a second enemy while healing him up to a good amount of HP.

Steady Breath.png Steady Breath defines the build, allowing Kana to quickly gain special charge when baiting the enemy in. This means that he wants specials with even amounts of cooldown (or odd amount normally, as Icon Skill Weapon.png Lightning Breath+ brings it up by 1) as to not lose efficiency.

Alternately, Warding Breath.png Warding Breath is also a strong choice, increasing his res bulk instead.

Quick Riposte 3.png Quick Riposte 3 is the second skill that defines this build, Kana, who has fairly good speed but not overwhelming amounts, to always double on return.

Alternatey, one can run other B skills such as Guard 3 or a breaker to help stop Bold Fighter nonsense or give him a better player phase with breaker.

Fortify Dragons.png Fortify Dragons is the skill Kana naturally comes with and is quite powerful, but other options include Panic Ploy 3, while Kana's HP isn't the highest it's enough to ploy blade mages. Alternately he can run any Hone/Spur/Drive to good effect, as well as smokes.

Close Def 3 is a strong choice for S skill, bolstering Kana's melee matchups. Alternately Distant Def 3.png Distant Def 3 is also strong if you're looking to make him your archer counter.

If you run Guard 3 or a breaker as Kana's B slot, you will want Quick Riposte 3 to be your seal, allowing him to guarantee make a counter attack.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Kana: Dragon Spawn is like a neutral Nowi with less HP and ATK, but more SPD, DEF, and RES. Thus, Kana: Dragon Spawn is more suited to tanking hits on the enemy phase rather then attacking on the player phase.

Icon Skill Weapon.png Lightning Breath+ is a no-brainer for dragon tanks, though if it isn't available, Icon Skill Weapon.png Water Breath+ is a good budget breath in a pinch.

Steady Breath.png Steady Breath allows him to get 35 DEF in combat without buffs, allowing him to have a 75 damage soak on full HP, letting him survive multiple units that would OHKO him. Warding Breath.png Warding Breath is the budget option if you lack the former.

Icon Skill Special.png Bonfire is used to give him destructive firepower on the enemy phase, though if you are using Warding Breath.png Warding Breath, Icon Skill Special.png Iceberg is the way to go.

Quick Riposte 3.png Quick Riposte 3 is used as the B skill mainly to make room for an S seal, though you can always replace this with Vantage 3.png Vantage 3 if you are using the S seal for Quick Riposte 3.png Quick Riposte 3 to take advantage of Hector's tried and true combo.

Threaten Atk 3.png Threaten Atk 3 allows Kana to take magical hits easier, although Fortify Dragons.png Fortify Dragons can be useful on a Dragon Emblem team.

Distant Def 3.png Distant Def 3 is the reason Kana wants an open S slot, allowing him to tank much more powerful units. Again, if Vantage 3.png Vantage 3 is in use, replace it with Quick Riposte 3.png Quick Riposte 3.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
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An all phase Myrrh, works well with n!Azura (other dancers will do but n!Azura has Hone Fliers and can follow her where ever they go) because after 2 attacks she gains Vantage and kills any attackers with vantage afterwards, if for what ever reason you give her Lightning Breath+ then she gains distant counter to help with ranged units on enemy phase, but she will be doubled by most units if you do so. Giving her Quick Riposte 3 helps her double when she needs it
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Boosting Def/Res as high as possible with focus on Def to prevent Follow-up attacks from foe.

Weapon: Great Flame is the core weapon and all you need really.

Assist: Reposition is best for flying units but this is flexible.

Special: Bonfire or Ignis if you don't mind additional charge.

Passive A: Fort. Def/Res 3 for +6 to Def/ Res.

Passive B: Quick Riposte 3 is basic for follow-up attacks to cover for Myrrh's low Speed. This is flexible though.

Passive C: Pretty Flexible. Can be creative. Hone/Fortify Dragons for Dragon emblem. Hone/Fortify Fliers for Flying Emblem. Odd/Even Def Wave for additional Defense. Def Smoke or Threaten Def to reduce enemy Defense for Great Flame activation.

Sacred Seal: Flexible again, use as needed. Iote's Shield to prevent bow effectiveness. Close / Distant Def for additional stats for bulk. Heavy Blade can be used for more offensive Special use.
Hero Feather Darkened.png High investment
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A build to mitigate most forms of ranged damage. This build can challenge all non-green ranged units. Nagas and Activated Bladetomes will still OTK, but other than that, Ninian because a potent enemy phase threat.

Other builds using this skill