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General | Quotes | Misc | Heroic Ordeal |
Lilina Firelight Leader | |
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Art by: azu-taro (azuタロウ) | |
Description | Young leader of the Lycian League whose talent for magic is a force to be reckoned with. Known as one of the heroes who defeated Bern. Appears in Fire Emblem: The Binding Blade. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Fire |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Julie Kliewer |
Voice Actor JP | 小澤亜李(Ari Ozawa) |
Release Date | |
Entry | The Binding Blade |
Version | 5.0 |
Internal ID | PID_伝承リリーナ (605)
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Origin | 50000200100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 9/10/11 | 3/4/5 | 0/1/2 | 4/5/6 | 35 |
2 | 14/15/16 | 10/11/12 | 3/4/5 | 0/1/2 | 5/6/7 | 37 |
3 | 15/16/17 | 10/11/12 | 4/5/6 | 1/2/3 | 5/6/7 | 40 |
4 | 15/16/17 | 11/12/13 | 4/5/6 | 1/2/3 | 6/7/8 | 42 |
5 | 16/17/18 | 11/12/13 | 5/6/7 | 2/3/4 | 6/7/8 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 30/33/35 | 12/15/18 | 8/10/13 | 27/29/32 | 117~119 |
2 | 29/32/35 | 33/36/38 | 13/16/19 | 8/11/14 | 30/32/35 | 126~128 |
3 | 32/35/38 | 35/38/41 | 15/18/21 | 10/13/16 | 32/35/38 | 139 |
4 | 33/36/39 | 37/40/44 | 16/19/22 | 11/14/17 | 34/38/41 | 146~148 |
5 | 35/39/42 | 39/42/46 | 18/21/24 | 12/16/19 | 36/40/43 | 157~159 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 35% | 30% | 75% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills
Weapons
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1 | 1 |
Elfire | 6 | 2 | — | 100 | 2 | 2 |
Bolganone | 9 | 2 | — | 200 | 4 | 3 |
Studied Forblaze | 14 | 2 | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. | 400 | 5 | 5 |
Studied Forblaze can be upgraded in the Weapon Refinery.
When upgraded, the description of Studied Forblaze becomes "Accelerates Special trigger (cooldown count-1). At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat and disables unit's and foe's skills that change attack priority.".
Studied Forblaze can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack during combat by 30%.".
Assists
Specials
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Flame | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Gifted Magic | 2 | Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res). | 500 | — | 5 |
Passives
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | 60 | 2 | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | 240 | 4 | ||
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | 5 | ||
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 1 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 2 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 | ||
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 3 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 4 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 5 |