All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Aura||14||2||If unit initiates combat, restores 5 HP to adjacent allies after combat.||400||5||5|
Aura can be evolved into Dark Aura.
Aura can be upgraded in the Weapon Refinery.
When upgraded, the description of Aura becomes "At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn.".
Aura can be upgraded with the additional effect "If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.".
|Ardent Sacrifice||1||Restores 10 HP to target ally.|
Unit loses 10 HP but cannot go below 1.
This Hero has no Special skills.
|Speed +1||Grants Spd+1.||30||1||A|
|Speed +2||Grants Spd+2.||60||2|
|Speed +3||Grants Spd+3.||120||4|
|Fortify Res 1||At start of turn, grants Res+2 to adjacent allies for 1 turn.||50||3||C|
|Fortify Res 2||At start of turn, grants Res+3 to adjacent allies for 1 turn.||100||4|
|Fortify Res 3||At start of turn, grants Res+4 to adjacent allies for 1 turn.||200||5|