All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Gravity||6||2||After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.||150||—||3|
|Gravity+||10||2||After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.||300||—||5|
Gravity+ can be upgraded in the Weapon Refinery.
Gravity+ can be upgraded with the additional effect "Foe cannot counterattack.".
Gravity+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Rehabilitate||1||Slows Special trigger (cooldown count+1).|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.)
|Rehabilitate+||1||Restores HP = 50% of Atk -10. (Minimum of 7 HP.)|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Kindled-Fire Balm||1||When healing an ally with a staff, grants Atk+4 to all allies for 1 turn.||150||5||3|
|Renewal 1||At the start of every fourth turn, restores 10 HP.||60||3||B|
|Renewal 2||At the start of every third turn, restores 10 HP.||120||4|
|Renewal 3||At the start of every second turn, restores 10 HP.||240||5|