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Lissa: Pure Joy
|Art by: Umiu Geso (海鵜げそ)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Handbell||10||1||If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.||200||4||3|
|Handbell+||14||1||If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.||300||5||5|
Assists[edit | edit source]
Specials[edit | edit source]
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
Passives[edit | edit source]
|Bold Fighter 1||If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||60||3||B|
|Bold Fighter 2||If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||120||4|
|Bold Fighter 3||If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)||240||5|
|Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||1||C|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||2|
|Fortify Armor||At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn.||200||4|