List of evolving weapons

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The following weapons can be evolved using the Weapon Refinery.


Type Weapon names Might Range Original Effect Evolved Effect Cost
Icon Class Green Axe.png
Green Axe
Armads

Berserk Armads
16 → 16 1 If unit’s HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1.
Deals +10 damage when Special triggers.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Red Sword
Armorslayer+

Armorsmasher+
12 → 14 1 Effective against armored foes. Effective against armored foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Bow.png
Bow
Assassin's Bow+

Guard Bow+
11 → 12 2 Effective against flying foes.
In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Tome.png
Blue Tome
Aura

Dark Aura
14 → 14 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. At start of turn, if adjacent allies use sword, axe, lance, or dragonstone, grants Atk+6 to those allies for 1 turn. 400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Blue Tome.png
Blue Tome
Blárwolf+

Keen Blárwolf+
10 → 12 2 Effective against cavalry foes. Effective against cavalry foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Colorless Staff.png
Colorless Staff
Candlelight

Candlelight+
7 → 11 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 300 SP
100 Arena Medal.png
10 Refining Stone.png
Icon Class Red Sword.png
Red Sword
Durandal

Blazing Durandal
16 → 16 1 If unit initiates combat, grants Atk+4 during combat. Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per attack.
(Only highest value applied. Does not stack.)
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Excalibur

Dark Excalibur
14 → 14 2 Effective against flying foes. Deals +10 damage when Special triggers. 400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Red Sword
Falchion

Sealed Falchion
16 → 16 1 Effective against dragon foes.
At the start of every third turn, restores 10 HP.
Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Gronnwolf+

Keen Gronnwolf+
10 → 12 2 Effective against cavalry foes. Effective against cavalry foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Green Axe.png
Green Axe
Hammer+

Slaying Hammer+
12 → 14 1 Effective against armored foes. Effective against armored foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Blue Lance
Heavy Spear+

Slaying Spear+
12 → 14 1 Effective against armored foes. Effective against armored foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Green Axe.png
Green Axe
Killer Axe+

Slaying Axe+
11 → 14 1 Accelerates Special trigger (cooldown count-1). Accelerates Special trigger (cooldown count-1). 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Bow.png
Bow
Killer Bow+

Slaying Bow+
9 → 12 2 Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Blue Lance
Killer Lance+

Slaying Lance+
11 → 14 1 Accelerates Special trigger (cooldown count-1). Accelerates Special trigger (cooldown count-1). 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Red Sword.png
Red Sword
Killing Edge+

Slaying Edge+
11 → 14 1 Accelerates Special trigger (cooldown count-1). Accelerates Special trigger (cooldown count-1). 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Red Sword.png
Red Sword
Mystletainn

Dark Mystletainn
16 → 16 1 Accelerates Special trigger (cooldown count-1). Accelerates Special trigger (cooldown count-1).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Naga

Divine Naga
14 → 14 2 Effective against dragon foes.
If foe initiates combat, grants Def/Res+2 during combat.
Effective against dragon foes.
Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Tome.png
Red Tome
Rauðrwolf+

Keen Rauðrwolf+
10 → 12 2 Effective against cavalry foes. Effective against cavalry foes. 300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Blue Lance
Siegmund

Flame Siegmund
16 → 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack. 400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Red Sword
Tyrfing

Divine Tyrfing
16 → 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. Grants Res+3. Reduces damage from magic foe's first attack by 50%. 400 SP
375 Arena Medal.png
150 Divine Dew.png
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