List of description tags

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Tag Description Skills with this tag
【Penalty】 All effects that last "on foe through its next action." Includes
penalties inflicted by a skill like Panic or Threaten and negative
status effects (preventing counterattacks, restricting movement, or
the effects of a skill like Triangle Adept or Guard).
【Dagger 5】 After combat, if unit attacked, inflicts
Def/Res-5 on target and foes within
2 spaces of target through their next actions.
【Dagger 6】 After combat, if unit attacked, inflicts
Def/Res-6 on target and foes within
2 spaces of target through their next actions.
【Dagger 7】 After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
Gravity Restricts target's movement to 1 space
through its next action.
Panic Converts bonuses on target into penalties
through its next action.
Guard Inflicts Special cooldown charge -1 on target per
attack during combat through its next action. (Only highest
value applied. Does not stack.)
Isolation Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
Bonus Doubler Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.