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List of evolving weapons

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The following weapons can be evolved using the Weapon Refinery.

TypeWeapon namesMightRangeOriginal effectEvolved effectCost
Icon Class Green Axe.png
Axe
Armads

Berserk Armads
16 → 161If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Sword
Armorslayer+

Armorsmasher+
12 → 141Effective against armored foes.Effective against armored foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Bow.png
Bow
Assassin's Bow+

Guard Bow+
11 → 122Effective against flying foes. In combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Tome.png
Blue Tome
Aura

Dark Aura
14 → 142If unit initiates combat, restores 5 HP to adjacent allies after combat.At start of turn, if adjacent allies use sword, lance, axe, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn.400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Blue Tome.png
Blue Tome
Blárwolf+

Keen Blárwolf+
10 → 122Effective against cavalry foes.Effective against cavalry foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Colorless Staff.png
Staff
Candlelight

Candlelight+
7 → 112After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.300 SP
100 Arena Medal.png
10 Refining Stone.png
Icon Class Red Sword.png
Sword
Durandal

Blazing Durandal
16 → 161If unit initiates combat, grants Atk+4 during combat.Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Excalibur

Dark Excalibur
14 → 142Effective against flying foes.Deals +10 damage when Special triggers.400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Sword
Falchion

Sealed Falchion
16 → 161Effective against dragon foes. At the start of every third turn, restores 10 HP.Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Gronnwolf+

Keen Gronnwolf+
10 → 122Effective against cavalry foes.Effective against cavalry foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Green Axe.png
Axe
Hammer+

Slaying Hammer+
12 → 141Effective against armored foes.Effective against armored foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Lance
Heavy Spear+

Slaying Spear+
12 → 141Effective against armored foes.Effective against armored foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Green Axe.png
Axe
Killer Axe+

Slaying Axe+
11 → 141Accelerates Special trigger (cooldown count-1).Accelerates Special trigger (cooldown count-1).300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Bow.png
Bow
Killer Bow+

Slaying Bow+
9 → 122Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
Accelerates Special trigger (cooldown count-1).
Effective against flying foes.
300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Lance
Killer Lance+

Slaying Lance+
11 → 141Accelerates Special trigger (cooldown count-1).Accelerates Special trigger (cooldown count-1).300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Red Sword.png
Sword
Killing Edge+

Slaying Edge+
11 → 141Accelerates Special trigger (cooldown count-1).Accelerates Special trigger (cooldown count-1).300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Red Sword.png
Sword
Mystletainn

Dark Mystletainn
16 → 161Accelerates Special trigger (cooldown count-1).Accelerates Special trigger (cooldown count-1).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Green Tome.png
Green Tome
Naga

Divine Naga
14 → 142Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat.Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Tome.png
Red Tome
Rauðrwolf+

Keen Rauðrwolf+
10 → 122Effective against cavalry foes.Effective against cavalry foes.300 SP
200 Arena Medal.png
20 Refining Stone.png
Icon Class Blue Lance.png
Lance
Siegmund

Flame Siegmund
16 → 161At start of turn, grants Atk+3 to adjacent allies for 1 turn.Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.400 SP
375 Arena Medal.png
150 Divine Dew.png
Icon Class Red Sword.png
Sword
Tyrfing

Divine Tyrfing
16 → 161If unit's HP ≤ 50%, grants Def+4 during combat.Grants Res+3. Reduces damage from magic foe's first attack by 50%.400 SP
375 Arena Medal.png
150 Divine Dew.png