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Keywords[1] are fragments of skill descriptions representing a common skill effect or status effect. Keywords are enclosed by a pair of lenticular brackets (【】), even in European languages. A skill description may contain more than one keyword, for example Panic Smoke 4 Panic Smoke 4.

The following lists only include effects that use the keyword and it's description explicitly.

  • For status effect keywords, this includes effects that include the keyword, but don't apply the status effect. For example, Special Fighter 4 Special Fighter 4 includes the 【Deep Wounds】 keyword, but does not inflict Status Effect Deep Wounds Deep Wounds.
  • Other effects may include the keyword's effects nonetheless. For example, 【Beast (Cavalry)】's effect appears verbatim on Skilliconweapon Kitsune Fang and Skilliconweapon New Foxkit Fang, even though the keyword itself is absent. These sources are not listed here.
  • Other effects may include the keyword without the lenticular brackets or the keyword description. For example, 【Bonus】 and 【Canto (2)】 both appear on Icon Class Green Axe Payday Pouch, but the lenticular brackets and keyword description are absent. if either of these two parts of a keyword are missing, those sources are not listed here.

Status effect keywords[ | ]

Resonant Battles keywords[ | ]

Keyword Description Sources of this keyword
Special Blade Enables use of Specials for all allies.
Lightning Charm Inflicts 20 damage to all enemies.
Elixir Restores 99 HP to all allies
Infantry Boots Grants +1 to movement to all allies for 1 turn.
Dancer's Veil Allows one random ally that has already acted
to take another action.
Fortifying Horn Grants all allies Atk/Spd/Def/Res+6 for 1 turn.

Other keywords[ | ]

Keyword Description Sources of this keyword
Bonus All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Penalty All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
【Dagger 5】 After combat, if unit attacked, inflicts
Def/Res-5 on target and foes within
2 spaces of target through their next actions.
【Dagger 6】 After combat, if unit attacked, inflicts
Def/Res-6 on target and foes within
2 spaces of target through their next actions.
【Dagger 7】 After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
Canto (1) After an attack, Assist skill, or structure
destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 1 space(s).)
Canto (2) After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 2 space(s).)
Canto (3) After an attack, Assist skill, or structure
destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3 space(s).)
Canto (Rem.) After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Canto (Rem.; Min 1) After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn (min 1;
if unit used a movement skill that warped
them, its remaining movement is 1).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement.)
Canto (Rem. +1) After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
Canto (Rem.; Min 2) After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn + 1
(min 2; if unit used a movement
skill that warped them, unit can move 2 spaces).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
with normal Canto movement.)
Canto (Dist.; Max 3) After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 3.)
Canto (Dist. +1; Max 4) After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action +1 (max 4).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than 4.)
Canto (Unit 3×3) After an attack, Assist skill, or structure
destruction, unit can move to a space within
3 rows and 3 columns centered on unit.

(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
Canto (Ally 2) After an attack, Assist skill, or structure
destruction, unit can move to a space adjacent
to any ally within 2 spaces.

(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
Canto (Recall) After an attack, Assist skill, or structure
destruction, unit can return to the space
they moved from.

(Once per turn. Cannot attack or assist. After
moving, if a skill that grants another action would
be triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Granted movement treated as Warp movement.)
Savior Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Pathfinder When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
Divine Vein (Stone) Applies the following effects on space for unit
and allies: Grants Def/Res+6 during combat,
reduces damage from foe's Specials by 10
during combat (excluding area-of-effect
Specials), and reduces damage from
area-of-effect Specials by 50% (excluding
Røkkr area-of-effect Specials). (Divine Vein
effects do not stack; replaces any existing
Divine Vein effect; Divine Vein effects applied
simultaneously cancel each other out. Does not
count as defensive terrain.)
Divine Vein (Flame) Applies the following effects on space: Acts as
difficult terrain for foes with Range = 2 (moving
over this space costs +1 movement; movement
cost cannot exceed unit's allowed movement;
"cannot be slowed by terrain" effects do
not apply). At start of enemy phase, deals
7 damage to foe, and also, as combat begins,
deals an additional 7 damage to foe (effects
that reduce damage "during combat" do not
apply; will not reduce foe's HP below 1).
(Divine Vein effects do not stack; replaces
any existing Divine Vein effect; Divine Vein
effects applied simultaneously cancel each
other out.)
Divine Vein (Green) Applies the following effects on space for foes:
Foe cannot warp from this space or into this
space (does not affect units with Pass skills or
warp effects from structures like camps and
fortresses in Rival Domains). Inflicts Special
cooldown charge -1 on foe per attack (only
highest value applied; does not stack). (Divine
Vein effects do not stack; replaces any existing
Divine Vein effect; Divine Vein effects applied
simultaneously cancel each other out.)
Divine Vein (Haze) Applies the following effects on space:
Inflicts Atk/Spd/Def/Res-5 on foe and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat. (Divine
Vein effects do not stack; replaces any
existing Divine Vein effect; Divine Vein
effects applied simultaneously cancel
each other out.)
Potent Follow X% Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).
Phantom If a skill effect compares unit's stats to a foe's
stats, treats unit's stats as if granted +X.

References[ | ]

  1. All effects that last "for 1 turn" or "that turn
    only." Includes bonuses granted by a skill
    like Rally or Hone and positive status effects
    (extra movement or the effect of a keyword
    like Dominance).
    Tempest Trials+...Coming Soon! (A Waltz Unending) (Notification)
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