Keywords[1] are fragments of skill descriptions representing a common skill effect or status effect. Keywords are enclosed by a pair of lenticular brackets (【】), even in European languages. A skill description may contain more than one keyword, for example Panic Smoke 4.
The following lists only include effects that use the keyword and it's description explicitly.
- For status effect keywords, this includes effects that include the keyword, but don't apply the status effect. For example, Special Fighter 4 includes the 【Deep Wounds】 keyword, but does not inflict Deep Wounds.
- Other effects may include the keyword's effects nonetheless. For example, 【Beast (Cavalry)】's effect appears verbatim on Kitsune Fang and New Foxkit Fang, even though the keyword itself is absent. These sources are not listed here.
- Other effects may include the keyword without the lenticular brackets or the keyword description. For example, 【Bonus】 and 【Canto (2)】 both appear on Payday Pouch, but the lenticular brackets and keyword description are absent. if either of these two parts of a keyword are missing, those sources are not listed here.
Status effect keywords[ | ]
Main article: List of status effect keywords
Resonant Battles keywords[ | ]
Keyword | Description | Sources of this keyword |
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【Special Blade】 | Enables use of Specials for all allies. | |
【Lightning Charm】 | Inflicts 20 damage to all enemies. | |
【Elixir】 | Restores 99 HP to all allies | |
【Infantry Boots】 | Grants +1 to movement to all allies for 1 turn. | |
【Dancer's Veil】 | Allows one random ally that has already acted to take another action. |
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【Fortifying Horn】 | Grants all allies Atk/Spd/Def/Res+6 for 1 turn. |
Other keywords[ | ]
Keyword | Description | Sources of this keyword |
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【Bonus】 | All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
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【Penalty】 | All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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【Dagger 5】 | After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
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【Dagger 6】 | After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. |
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【Dagger 7】 | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
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【Beast (Cavalry)】 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
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【Canto (1)】 | After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).) |
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【Canto (2)】 | After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).) |
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【Canto (3)】 | After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) |
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【Canto (Rem.)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
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【Canto (Rem.; Min 1)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
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【Canto (Rem. +1)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
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【Canto (Rem.; Min 2)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, unit can move 2 spaces). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to with normal Canto movement.) |
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【Canto (Dist.; Max 3)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3.) |
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【Canto (Dist. +1; Max 4)】 | After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action +1 (max 4). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 4.) |
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【Canto (Unit 3×3)】 | After an attack, Assist skill, or structure destruction, unit can move to a space within 3 rows and 3 columns centered on unit. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
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【Canto (Ally 2)】 | After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
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【Canto (Recall)】 | After an attack, Assist skill, or structure destruction, unit can return to the space they moved from. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
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【Savior】 | Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
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【Pathfinder】 | When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
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【Divine Vein (Stone)】 | Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
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【Divine Vein (Flame)】 | Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
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【Divine Vein (Green)】 | Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
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【Divine Vein (Haze)】 | Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
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【Potent Follow X%】 | Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
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【Phantom】 | If a skill effect compares unit's stats to a foe's stats, treats unit's stats as if granted +X. |
References[ | ]
- ↑
All effects that last "for 1 turn" or "that turn
― Tempest Trials+...Coming Soon! (A Waltz Unending) (Notification)
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or the effect of a keyword
like Dominance).