List of upgradable weapons
The following weapons can be upgraded using the Weapon Refinery.
Contents
Red weapons[edit | edit source]
Sword
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Amiti Mt 11 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Inflicts Spd-2. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 12 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Armorsmasher+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Barrier Blade+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Bellringer+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Beloved Zofia Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Binding Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Blazing Durandal Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Bull Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Cake Cutter+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Carrot Cudgel+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Concealed Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Deals +10 damage when Special triggers. | Deals +10 damage when Special triggers. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Dark Greatsword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | If unit initiates combat, grants Atk/Spd+4 during combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Divine Tyrfing Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Res+3. Reduces damage from magic foe's first attack by 50%. | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. At start of combat, if foe's HP ≥ 50%, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat. If foe uses magic, reduces damage from magic foe's first attack by 50%. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Durandal Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit initiates combat, grants Atk+4 during combat. | If unit initiates combat, grants Atk+6 during combat. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk+6 during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Eckesachs Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Falchion Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Falchion Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against dragons. At the start of every third turn, unit recovers 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Falchion Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against dragon foes. At the start of every third turn, restores 10 HP. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Fólkvangr Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Geishun+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Gladiator's Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Golden Dagger Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Guard Sword+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hana's Katana Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit initiates combat, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Heart's Blade+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hinata's Katana Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Jubilant Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Kadomatsu+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Laid-Back Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Laslow's Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.) If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Light Brand Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. | Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Melee Bouquet+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Mystletainn Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Nameless Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Panther Sword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Petal Parasol+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Pledged Blade+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Regal Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Resolute Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Atk+3. Deals +10 damage when Special triggers. | Grants Atk+3. Deals +10 damage when Special triggers. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Rowdy Sword Mt 11 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 12 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Royal Sword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Safeguard+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sandfort Spade+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Scarlet Sword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sealed Falchion Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat. | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def+5 to unit during combat and foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. At start of combat, if unit's HP < 100% or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+5 during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Selena's Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | Effective against armored foes. At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. Deals +10 damage when Special triggers. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sieglinde Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Silver Sword+ Mt 15 Rng 1 | ![]() | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 16 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 16 Mt | HP+5 | — | — | Res+4 | ||||
Silverbrand Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Slaying Edge+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sol Katti Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Solitary Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Stalwart Sword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat, inflicts Atk-6 on foe during combat. | If foe initiates combat, inflicts Atk-6 on foe during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Tyrfing Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit's HP ≤ 50%, grants Def+4 during combat. | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Whitewing Blade Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Wing Sword Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Wo Dao+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Yato Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit initiates combat, grants Spd+4 during combat. | Grants Atk/Spd/Def/Res+2. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Atk/Spd/Def/Res+2. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Zanbato+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 |
Red Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Bolganone+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Brynhildr Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Reduces damage from magic foe's first attack by 30%. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Candelabra+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Conch Bouquet+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Corvus Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Cymbeline Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | Grants Atk+3 to allies within 2 spaces during combat. If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Grants Atk+3 to allies within 2 spaces during combat. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Eternal Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat, grants Def/Res+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fenrir+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Forblaze Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. If unit initiates combat, grants Atk+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Gleipnir Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Hermit's Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Keen Rauðrwolf+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 13 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Loyal Wreath+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Ragnarok Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Rauðrfox+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Rauðrowl+ Mt 10 Rng 2 | ![]() | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 11 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 11 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 11 Mt | HP+2 | — | — | Res+3 | ||||
Rauðrserpent+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Reese's Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tharja's Hex Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tomato Tome+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Valflame Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 |
Blue weapons[edit | edit source]
Blue Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Aura Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blárblooms+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blárfox+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blárowl+ Mt 10 Rng 2 | ![]() | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 11 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 11 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 11 Mt | HP+2 | — | — | Res+3 | ||||
Blárserpent+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blessed Bouquet+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blue Egg+ Mt 11 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Blue Gift+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Blue-Crow Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Book of Orchids Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, grants Atk+6 during combat. | If unit initiates combat, grants Atk+6 during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dancer's Score+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dark Aura Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. | At start of turn, if adjacent allies use sword, axe, lance, dragonstone, or beast damage, grants Atk+6 to those allies for 1 turn. If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Father's Tactics Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. | At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat. Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Flora Guide+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Inflicts Spd/Res-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fresh Bouquet+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Juicy Wave+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Keen Blárwolf+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 13 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Odin's Grimoire Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Sealife Tome+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Shine+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Silver Goblet+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Spooky Censer+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tactical Bolt Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tannenbit+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Thani Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Thoron+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Tome of Favors Mt 14 Rng 2 | ![]() | — | — | — | — | — | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. | If foe does not use beast damage, grants Atk/Res+5 to unit during combat and restores 7 HP to unit after combat. Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tome of Thoron Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If unit initiates combat, grants Spd+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Vessel of Cheer+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Wargod's Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Weirding Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 |
Lance
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Barrier Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Berkut's Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+4 during combat. | If foe initiates combat, grants Res+7 during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Bright Naginata Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Bull Spear Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Candy Cane+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Carrot Lance+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Casa Blanca+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Cordelia's Lance Mt 10 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 12 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Courtly Candle+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Cursed Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat. | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) <br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Dark Royal Spear Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. | If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat. Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Dauntless Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against armored foes. | Accelerates Special trigger (cooldown count-1). Effective against armored foes. If foe initiates combat, grants Spd/Def+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Daybreak Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If foe initiates combat, grants Atk/Def+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Deft Harpoon+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Effie's Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. | At start of combat, if unit's HP ≥ 50%, grants Atk+6 during combat. During unit's first combat in player phase or enemy phase, Inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Fensalir Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If unit is adjacent to an ally, grants Spd/Def+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
First Bite+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Flashing Carrot+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of combat, if foe's HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Florina's Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Flowing Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Geirskögul Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat. | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Effective against dragon foes. Grants Def+3. Grants Atk/Spd+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Gilt Fork+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Golden Naginata Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's Atk ≥ unit's Atk+3, grants Atk/Spd/Def/Res+3 during combat. At the start of combat, if unit's HP ≥ 70%, deals +7 damage. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Guard Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Harmonic Lance+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Hewn Lance Mt 11 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 12 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hinoka's Spear Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. Infantry and flying allies within 2 spaces can move to a space adjacent to unit. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Instant Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
It's Curtains...+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At the start of turn 1, grants Special cooldown count-2. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Knightly Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Lofty Blossoms+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Lordly Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+3 to unit and to that ally during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Loyal Greatlance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+3 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Spd+3 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Luncheon Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Maltet Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Oboro's Spear Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Panther Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) | During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Peri's Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Reprisal Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk+6 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Rhomphaia Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Ridersbane+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Shanna's Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Shell Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Siegmund Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Silver Lance+ Mt 15 Rng 1 | ![]() | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 16 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 16 Mt | HP+5 | — | — | Res+4 | ||||
Slaying Lance+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Slaying Spear+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Spirited Spear+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Steady Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Unit and foe cannot counterattack. | Unit and foe cannot counterattack. If unit initiates combat, grants Spd+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Tannenboom!+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Vanguard+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Veteran Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. | If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Vidofnir Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Wagasa+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Weighted Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, grants Def/Res+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Whitewing Lance Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Whitewing Spear Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 |
Green weapons[edit | edit source]
Axe
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Ardent Service+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Arthur's Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+3 during combat. At start of combat, if【Penalty】 is active on unit or if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Axe of Virility Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Barrier Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Res+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Basilikos Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Beach Banner+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Beruka's Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, inflicts Atk-4 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Camilla's Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Carrot Axe+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Cherche's Axe Mt 11 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 400 SP 500 ![]() 200 ![]() |
![]() | 12 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Crimson Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Deck Swabber+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Devil Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. | Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat. At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Draconic Poleax Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Faithful Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Frederick's Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. If unit initiates combat, grants Atk+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Garm Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Atk+3. If【Bonus】is active on unit, unit makes a guaranteed follow-up attack and neutralizes effects that prevent unit's follow-up attacks. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Giant Spoon+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Grado Poleax Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Guard Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Guardian's Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hack-o'-Lantern+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hagoita+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Handbell+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Hauteclere Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Huge Fan+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Inveterate Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. | At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Legion's Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Lilith Floatie+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Melon Crusher+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Nóatún Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Poleaxe+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Rearguard+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def+7 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Reprisal Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk+6 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Runeaxe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.<br><br>【Penalty】<br>All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sack o' Gifts+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Shoreline Rake+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Def+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Silver Axe+ Mt 15 Rng 1 | ![]() | 18 Mt | HP+5 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 16 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 16 Mt | HP+5 | — | — | Res+4 | ||||
Slaying Axe+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Accelerates Special trigger (cooldown count-1). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Slaying Hammer+ Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sneering Axe Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. | Inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) Calculates each stat penalty independently. After combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Urvan Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. | Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%. Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Wo Gùn+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 |
Green Tome
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Buoyboard+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dancer's Ring+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dark Excalibur Mt 14 Rng 2 | ![]() | — | — | — | — | — | Deals +10 damage when Special triggers. | Deals +10 damage when Special triggers. At the start of turn 1, grants Special cooldown count-2. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Divine Naga Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Excalibur Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying units. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying units. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Green Egg+ Mt 11 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Green Gift+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Gronnblooms+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Gronnowl+ Mt 10 Rng 2 | ![]() | 12 Mt | HP+2 | — | — | — | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 11 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 11 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 11 Mt | HP+2 | — | — | Res+3 | ||||
Gronnserpent+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Hibiscus Tome+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd+1 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Inscribed Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Iris's Tome Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Keen Gronnwolf+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | 350 SP 500 ![]() 50 ![]() |
![]() | 13 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Madness Flask+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Melon Float+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Naga Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Obsessive Curse Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Rexcalibur+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | — | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Sandwiches!+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If foe initiates combat, grants Atk/Res+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Spectral Tome+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tactical Gale Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Thunderhead Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants bonus to unit’s Atk = total bonuses on unit during combat. | Grants bonus to unit’s Atk = total bonuses on unit during combat. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Spd/Res-5 on that foe during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tome of Order Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Effective against flying foes. Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Wind's Brand Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 |
Colorless weapons[edit | edit source]
Staff
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Absorb+ Mt 7 Rng 2 | ![]() | — | — | — | — | — | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Foe cannot counterattack. | |||
Candlelight+ Mt 11 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | |||
Elena's Staff Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. | Grants Res+3. Foe cannot counterattack. At start of turn, inflicts Atk/Spd-7 on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. At start of turn, inflicts【Panic】on nearest foes within 4 spaces through their next actions. After combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target through their next actions. | 400 SP 500 ![]() 200 ![]() |
Elise's Staff Mt 14 Rng 2 | ![]() | — | — | — | — | — | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. | Grants Spd+3. Calculates damage from staff like other weapons. After combat, if unit attacked, inflicts 【Gravity】on target and foes within 1 space of target. 【Gravity】 Restricts target's movement to 1 space through its next action. If unit or ally initiates combat against a foe within 2 spaces of unit, inflicts Atk/Spd/Def/Res-4 on that foe during combat. | 400 SP 500 ![]() 200 ![]() |
Fear+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | |||
Flash+ Mt 11 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | |||
Grandscratcher+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a Special skill, this skill has no effect.) Foe cannot counterattack. | |||
Gravity+ Mt 10 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Foe cannot counterattack. | |||
Hliðskjálf Mt 14 Rng 2 | ![]() | — | — | — | — | — | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. | Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. Grants Atk/Spd+3 to allies within 3 spaces during combat. Inflicts Def/Res-3 on any foe within 3 spaces of unit during combat. | 400 SP 500 ![]() 200 ![]() |
Joyous Lantern+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Foe cannot counterattack. | |||
Kumade+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Foe cannot counterattack. | |||
Melancholy+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts【Guard】on target and foes within 2 spaces of target. (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) Foe cannot counterattack. | |||
Ovoid Staff+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | At start of turn, restores 7 HP to unit and adjacent allies. | At start of turn, restores 7 HP to unit and adjacent allies. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | At start of turn, restores 7 HP to unit and adjacent allies. Foe cannot counterattack. | |||
Pain+ Mt 10 Rng 2 | ![]() | — | — | — | — | — | Deals 10 damage to target and foes within 2 spaces of target after combat. | Deals 10 damage to target and foes within 2 spaces of target after combat. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | Deals 10 damage to target and foes within 2 spaces of target after combat. Foe cannot counterattack. | |||
Palm Staff+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | Inflicts Atk/Spd-5 on foes within 2 spaces during combat. Foe cannot counterattack. | |||
Panic+ Mt 11 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Foe cannot counterattack. | |||
Rapport Wand+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.) Foe cannot counterattack. | |||
Slow+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | |||
Tannenbaton+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | Grants Def/Res+2 to allies within 2 spaces of unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) Foe cannot counterattack. | |||
Toasty Skewer+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. Foe cannot counterattack. | |||
Trilemma+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Foe cannot counterattack. | |||
Witchy Wand+ Mt 12 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Calculates damage from staff like other weapons. | 350 SP 500 ![]() 50 ![]() |
![]() | — | — | — | — | — | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Foe cannot counterattack. |
Multicolor weapons[edit | edit source]
Dragonstone
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Blackfire Breath+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is not adjacent to an ally, inflicts Atk/Res-5 on foe during combat and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Breath of Fog Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. At start of odd-numbered turns, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Dark Breath+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Eternal Breath Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | At start of turn, if an ally is within 2 spaces of unit, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If【Bonus】is active on unit, inflicts Atk/Res-4 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Flametongue+ Mt 15 Rng 1 | ![]() | 18 Mt | HP+5 | — | — | — | — | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
![]() | 16 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 16 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 16 Mt | HP+5 | — | — | Res+4 | ||||
Glittering Breath+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Gloom Breath Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | At start of turn, inflicts Atk/Spd-7 on foes within 2 spaces through their next actions. After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Great Flame Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | Grants Atk+3. If unit's Def ≥ foe's Def+5, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if unit's HP ≥ 25% and unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | Grants Atk+3. If unit's Def ≥ foe's Def+1, foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Light Breath+ Mt 13 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 14 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 14 Mt | HP+5 | — | — | Res+4 | ||||
Lightning Breath+ Mt 11 Rng 1 | ![]() | 14 Mt | HP+5 | — | — | — | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+5 | Spd+3 | — | — | ||||
![]() | 12 Mt | HP+5 | — | Def+4 | — | ||||
![]() | 12 Mt | HP+5 | — | — | Res+4 | ||||
Pale Breath+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Purifying Breath Mt 14 Rng 1 | ![]() | — | HP+3 | — | — | — | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of combat, if units HP ≥ 50%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties. | 400 SP 500 ![]() 200 ![]() |
![]() | 16 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Sun Dragonstone Mt 16 Rng 1 | ![]() | — | HP+3 | — | — | — | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 18 Mt | HP+5 | — | — | — | (Unchanged) | |||
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 | ||||
Water Breath+ Mt 14 Rng 1 | ![]() | 16 Mt | HP+5 | — | — | — | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+5 | Spd+3 | — | — | ||||
![]() | — | HP+5 | — | Def+4 | — | ||||
![]() | — | HP+5 | — | — | Res+4 |
Bow
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Argent Bow Mt 8 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. | Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice. At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 400 SP 500 ![]() 200 ![]() |
![]() | 9 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Beguiling Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Big-Catch Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If【Penalty】is active on foe, grants Atk/Spd+5 during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Bouquet Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Bow of Beauty Mt 14 Rng 2 | ![]() | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Bow of Devotion Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Budding Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Candlewax Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Clarisse's Bow+ Mt 11 Rng 2 | ![]() | 12 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Cocobow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Coral Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Courtly Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Cupid Arrow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Devilish Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dignified Bow Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. | Effective against flying foes. At start of turn, if any foe's HP ≤ unit's HP-1 and that foe is adjacent to another foe, inflicts【Panic】on that foe. 【Panic】 Converts bonuses on target into penalties through its next action. At start of combat, if unit's max HP ≥ foe's HP+1, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fiddlestick Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fishie Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fortune Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def/Res-5 on that foe through its next action. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Fujin Yumi Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Gratia+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Guard Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Hama Ya+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Helm Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is not adjacent to an ally, inflicts Spd/Def-5 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Kabura Ya+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Monstrous Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Mulagir Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. Grants Spd+3. Neutralizes magic foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Spd+3. Neutralizes bow, dagger, magic, or staff foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Nidhogg Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. Magic and dragon foes cannot counterattack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Niles's Bow Mt 14 Rng 2 | ![]() | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Parthia Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Rebecca's Bow Mt 14 Rng 2 | ![]() | — | — | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat. | 400 SP 50 ![]() 20 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Refreshing Bolt+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Reindeer Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Renowned Bow Mt 9 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice. Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 10 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Setsuna's Yumi Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. | Effective against flying foes. If foe uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 during combat. If【Bonus】is active on unit, grants Atk/Spd+5 and neutralizes unit's penalties to Atk/Spd during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Shining Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Short Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Deals +10 damage when Special triggers. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Silver Bow+ Mt 13 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | Effective against flying foes. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Slaying Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). Effective against flying foes. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Sniper's Bow Mt 14 Rng 2 | ![]() | — | — | — | — | — | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. | Effective against flying foes. After combat, if unit attacked, deals 7 damage to target and foes within 2 spaces of target, and inflicts Atk/Spd-7 on them through their next actions. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit is also within 2 spaces of support partner, foe cannot counterattack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Spendthrift Bow+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against flying foes. Grants Atk+7 to unit and inflicts Atk-7 on foe during combat. After combat, if unit attacked, inflicts Special cooldown count+2 on unit. (Cannot exceed the unit's maximum Special cooldown.) | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 |
Dagger
Weapon | Icon | Mt | HP | Spd | Def | Res | Original effect | Upgraded effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Barb Shuriken+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Bottled Juice+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Broadleaf Fan+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants bonus to unit's Atk = total penalties on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Caltrop Dagger+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Candied Dagger Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | If unit initiates combat, grants Spd+4 and boosts damage by 10% of unit's Spd during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. At start of combat, if foe's HP = 100%, deals +7 damage. When a Special triggers before combat, if foe's HP = 100%, deals +7 damage before combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Cloud Maiougi+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Courtly Fan+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Courtly Mask+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP ≥ 50%, grants Atk/Res+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dancer's Fan+ Mt 10 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Deathly Dagger Mt 11 Rng 2 | ![]() | 14 Mt | — | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Magic foes cannot counterattack. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | |||
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Dragonslasher+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Dusk Uchiwa+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Felicia's Plate Mt 14 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Goodie Boot+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Hidden Thorns+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Jakob's Tray Mt 14 Rng 2 | ![]() | — | — | — | — | — | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Kagami Mochi+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Kagero's Dart Mt 14 Rng 2 | ![]() | — | — | — | — | — | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. If unit initiates combat, reduces damage from foe's first attack by 50%. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Lethal Carrot+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Minty Cane+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Ouch Pouch+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Pegasus Carrot+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against armored foes. If unit has weapon-triangle advantage, neutralizes effects that prevent unit's follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Pumpkin-a-Box+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Red-Hot Ducks+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Rogue Dagger+ Mt 7 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Saizo's Star Mt 14 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Scallop Blade+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If【Penalty】is active on foe, grants Atk/Spd+5 during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Seashell+ Mt 10 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Silver Dagger+ Mt 10 Rng 2 | ![]() | 15 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | 14 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 14 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 14 Mt | HP+2 | — | — | Res+3 | ||||
Sky Maiougi+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Smoke Dagger+ Mt 9 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
![]() | 12 Mt | HP+2 | Spd+2 | — | — | ||||
![]() | 12 Mt | HP+2 | — | Def+3 | — | ||||
![]() | 12 Mt | HP+2 | — | — | Res+3 | ||||
Splashy Bucket+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Spy's Dagger Mt 14 Rng 2 | ![]() | — | — | — | — | — | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, grants Def/Res+6 to unit and allies within 2 spaces of unit for 1 turn. Effect:【Dagger 6】 【Dagger 6】 After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions. Grants bonus to unit's Atk = total penalties on foe during combat. | 400 SP 500 ![]() 200 ![]() |
![]() | 15 Mt | HP+2 | — | — | — | (Unchanged) | |||
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Starfish+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Temari+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-5 on that foe through its next action. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
The Cleaner+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 | ||||
Tropical Treats+ Mt 12 Rng 2 | ![]() | 13 Mt | HP+2 | — | — | — | If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Res+4 during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | (Unchanged) | 350 SP 500 ![]() 50 ![]() |
![]() | — | HP+2 | Spd+2 | — | — | ||||
![]() | — | HP+2 | — | Def+3 | — | ||||
![]() | — | HP+2 | — | — | Res+3 |