List of upgradable weapons
The following weapons can be upgraded using the Weapon Refinery.
Contents
Red weapons[edit | edit source]
Sword
Red Tome
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Armorsmasher+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Barrier Blade+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Res+7 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Binding Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Durandal 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit initiates combat, grants Atk+4 during combat. | If unit initiates combat, grants Atk+6 during combat. If unit initiates combat, grants Atk/Spd+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit initiates combat, grants Atk+4 during combat. | If unit initiates combat, grants Atk+6 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Eckesachs 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Falchion 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. If unit is adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Falchion 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against dragons. At the start of every third turn, unit recovers 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against dragons. At the start of every third turn, unit recovers 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Falchion 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against dragon foes. At the start of every third turn, restores 10 HP. |
Effective against dragon foes. At the start of every second turn, restores 10 HP. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Fólkvangr 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Geishun+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Gladiator's Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Golden Dagger 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Heart's Blade+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Hinata's Katana 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Atk/Def+4 during combat. | If foe initiates combat, grants Atk/Def+4 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Kadomatsu+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Grants Def/Res+2 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Mystletainn 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Nameless Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Regal Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. | At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Safeguard+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Def+7 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Scarlet Sword 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Sieglinde 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At start of turn, grants Atk+4 to adjacent allies for 1 turn. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Silver Sword+ 15 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Silverbrand 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Slaying Edge+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Sol Katti 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Solitary Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Tyrfing 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit's HP ≤ 50%, grants Def+4 during combat. | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” If unit is adjacent to an ally, grants Atk/Def+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit's HP ≤ 50%, grants Def+4 during combat. | At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)” | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Whitewing Blade 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Wing Sword 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Wo Dao+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | Deals +10 damage when Special triggers. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Yato 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit initiates combat, grants Spd+4 during combat. | Grants Atk/Spd/Def/Res+2. If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit initiates combat, grants Spd+4 during combat. | Grants Atk/Spd/Def/Res+2. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Zanbato+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res |
Blue weapons[edit | edit source]
Blue Tome
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Bolganone+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Brynhildr 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. | Reduces damage from magic foe's first attack by 30%. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Candelabra+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Cymbeline 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | Grants Atk+3 to allies within 2 spaces during combat. If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. | Grants Atk+3 to allies within 2 spaces during combat. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Fenrir+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Forblaze 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. If unit initiates combat, grants Atk+6 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Keen Rauðrwolf+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Loyal Wreath+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Ragnarok 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. | Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Rauðrowl+ 10 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Reese's Tome 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. At start of turn, inflicts Spd/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Tharja's Hex 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Tomato Tome+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Grants Atk/Spd+1 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res |
Lance
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Aura 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, restores 5 HP to adjacent allies after combat. | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Blárblooms+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Blárowl+ 10 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Blárserpent+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Blessed Bouquet+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Blue Egg+ 11 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Blue Gift+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Dancer's Score+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, restores 7 HP to adjacent allies after combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Fresh Bouquet+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | At start of turn, if unit is adjacent to an ally, grants Spd+4 to unit and adjacent allies for 1 turn. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Juicy Wave+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Keen Blárwolf+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Odin's Grimoire 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Sealife Tome+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Grants Atk/Spd+1 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Shine+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Tactical Bolt 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Thoron+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Tome of Thoron 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. If unit initiates combat, grants Spd+6 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res |
Green weapons[edit | edit source]
Axe
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Berkut's Lance+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Res+4 during combat. | If foe initiates combat, grants Res+7 during combat. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Carrot Lance+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Casa Blanca+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Dauntless Lance 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. If foe initiates combat, grants Spd/Def+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). Effective against armored foes. |
Accelerates Special trigger (cooldown count-1). Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Deft Harpoon+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Fensalir 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If unit is adjacent to an ally, grants Spd/Def+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. | Neutralizes foes' bonuses (from skills like Fortify, Rally, etc.) during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
First Bite+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. | After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Florina's Lance 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Harmonic Lance+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | Deals +10 damage when Special triggers. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Hinoka's Spear 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. Infantry and flying allies within 2 spaces can move to a space adjacent to unit. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
It's Curtains...+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At the start of turn 1, grants Special cooldown count-2. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Oboro's Spear 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Reprisal Lance+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Atk+6 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Rhomphaia 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored and cavalry foes. | Effective against armored and cavalry foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Ridersbane+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Shanna's Lance 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Shell Lance+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Siegmund 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At the start of turn, grants adjacent allies Atk+4 for 1 turn. If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | At start of turn, grants Atk+3 to adjacent allies for 1 turn. | At the start of turn, grants adjacent allies Atk+4 for 1 turn. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Silver Lance+ 15 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Slaying Lance+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Slaying Spear+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Tannenboom!+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Vidofnir 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat. | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Wagasa+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Whitewing Lance 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Whitewing Spear 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res |
Green Tome
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Ardent Service+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Axe of Virility 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Basilikos 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+5. Inflicts Def/Res-5. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Beach Banner+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Camilla's Axe 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Carrot Axe+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Cherche's Axe 11 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 1 Mt | - | - | - | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | Inflicts Spd-5. If unit initiates combat, unit attacks twice. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Draconic Poleax 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Faithful Axe+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Giant Spoon+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | Deals +10 damage when Special triggers. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Grado Poleax 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, grants Spd/Def+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Hack-o'-Lantern+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Hagoita+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Grants Def/Res+2 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Handbell+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Hauteclere 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). Deals +10 damage when Special triggers. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | Accelerates Special trigger (cooldown count-1). | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Legion's Axe+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Lilith Floatie+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Grants Atk/Spd+1 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Melon Crusher+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Nóatún 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Poleaxe+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Sack o' Gifts+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Silver Axe+ 15 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Slaying Axe+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Slaying Hammer+ 14 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. Neutralizes armored foes' bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against armored foes. | Effective against armored foes. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Wo Gùn+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | Deals +10 damage when Special triggers. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res |
Colorless weapons[edit | edit source]
Staff
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Dancer's Ring+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit initiates combat, restores 7 HP to adjacent allies after combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Divine Naga 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." At start of combat, if unit's Res ≥ foe's Res+3, grants Atk/Spd/Def/Res+3 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | Effective against dragon foes. Neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and disables foe's skills that "calculate damage using the lower of foe's Def or Res." | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Excalibur 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against flying foes. | Effective against flying units. Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. | Effective against flying units. Accelerates Special trigger (cooldown count-1). | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Green Egg+ 11 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | If unit initiates combat, restores 4 HP after combat. | After combat, if unit attacked, restores 4 HP. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Green Gift+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Gronnblooms+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Gronnowl+ 10 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Hibiscus Tome+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Grants Atk/Spd+1 to allies within 2 spaces during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Iris's Tome 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Adds total bonuses on unit to damage dealt. | Adds total bonuses on unit to damage dealt. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Keen Gronnwolf+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. Neutralizes cavalry foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against cavalry foes. | Effective against cavalry foes. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Naga 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. In combat against a dragon foe, disables foe's skills that "calculate damage using the lower of foe's Def or Res" and unit can counterattack regardless of foe's range. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat. | Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Rexcalibur+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | - | 350 SP 500 ![]() 50 ![]() | |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Spectral Tome+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Tactical Gale 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Wind's Brand 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res |
Multicolor weapons[edit | edit source]
Dragonstone
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Absorb+ 7 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. |
Restores HP = 50% of damage dealt. After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit. Foe cannot counterattack. | ||
Candlelight+ 11 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | ||
Fear+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | ||
Flash+ 11 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Foe cannot counterattack. | ||
Grandscratcher+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) | At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) Foe cannot counterattack. | ||
Gravity+ 10 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. | After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. Foe cannot counterattack. | ||
Joyous Lantern+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) | At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) Foe cannot counterattack. | ||
Kumade+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. Foe cannot counterattack. | ||
Pain+ 10 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Deals 10 damage to target and foes within 2 spaces of target after combat. | Deals 10 damage to target and foes within 2 spaces of target after combat. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | Deals 10 damage to target and foes within 2 spaces of target after combat. | Deals 10 damage to target and foes within 2 spaces of target after combat. Foe cannot counterattack. | ||
Panic+ 11 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. | After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. Foe cannot counterattack. | ||
Slow+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. Foe cannot counterattack. | ||
Trilemma+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." | After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." Foe cannot counterattack. | ||
Witchy Wand+ 12 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Calculates damage from staff like other weapons. |
350 SP 500 ![]() 50 ![]() |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) | After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) Foe cannot counterattack. |
Bow
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Breath of Fog 16 Mt, Rng: 1 |
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3 HP | 0 Mt | - | - | - | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat. |
400 SP 500 ![]() 200 ![]() |
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5 HP | 2 Mt | - | - | - | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | Effective against dragon foes. At the start of every second turn, restores 10 HP. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | ||
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Dark Breath+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. | After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Flametongue+ 15 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() | |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Glittering Breath+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | - | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res | ||||
Light Breath+ 13 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat. | After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Lightning Breath+ 11 Mt, Rng: 1 |
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5 HP | 3 Mt | - | - | - | Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. |
Slows Special trigger (cooldown count+1). Unit can counterattack regardless of foe's range. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 350 SP 500 ![]() 50 ![]() |
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5 HP | 1 Mt | 3 Spd | - | - | ||||
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5 HP | 1 Mt | - | 4 Def | - | ||||
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5 HP | 1 Mt | - | - | 4 Res | ||||
Water Breath+ 14 Mt, Rng: 1 |
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5 HP | 2 Mt | - | - | - | If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
- | 350 SP 500 ![]() 50 ![]() |
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5 HP | 0 Mt | 3 Spd | - | - | ||||
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5 HP | 0 Mt | - | 4 Def | - | ||||
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5 HP | 0 Mt | - | - | 4 Res |
Dagger
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Clarisse's Bow+ 11 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Cocobow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Cupid Arrow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat. |
Effective against flying foes. After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Devilish Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Fishie Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Fujin Yumi 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. |
Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit's HP ≥ 50%, unit can move through foes' spaces. |
Effective against flying foes. If unit's HP ≥ 50%, unit cannot be slowed by terrain. (Does not apply to impassable terrain.) | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Gratia+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Guard Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Hama Ya+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. Grants Def/Res+2 to allies within 2 spaces during combat. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Monstrous Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions. |
Effective against flying foes. After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Nidhogg 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. Magic and dragon foes cannot counterattack. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | Effective against flying foes. During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Niles's Bow 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Parthia 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
Effective against flying foes. Reduces damage from magic foe's first attack by 30%. If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If unit initiates combat, grants Res+4 during combat. |
Effective against flying foes. Reduces damage from magic foe's first attack by 30%. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Refreshing Bolt+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Shining Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against flying foes. If foe's Def ≥ foe's Res+5, deals +7 damage. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Silver Bow+ 13 Mt, Rng: 2 |
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2 HP | 2 Mt | - | - | - | Effective against flying foes. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 1 Mt | 2 Spd | - | - | ||||
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2 HP | 1 Mt | - | 3 Def | - | ||||
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2 HP | 1 Mt | - | - | 3 Res | ||||
Slaying Bow+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). Effective against flying foes. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res |
Weapon | Icon | HP | Mt | Spd | Def | Res | Original Effect | Upgraded Effect | Cost |
---|---|---|---|---|---|---|---|---|---|
Barb Shuriken+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Bottled Juice+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Cloud Maiougi+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Dancer's Fan+ 10 Mt, Rng: 2 |
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2 HP | 3 Mt | - | - | - | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 2 Mt | 2 Spd | - | - | ||||
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2 HP | 2 Mt | - | 3 Def | - | ||||
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2 HP | 2 Mt | - | - | 3 Res | ||||
Deathly Dagger 11 Mt, Rng: 2 |
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0 HP | 3 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. Magic foes cannot counterattack. |
400 SP 500 ![]() 200 ![]() |
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2 HP | 4 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. If unit initiates combat, deals 7 damage to foe after combat. |
After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions. | ||
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2 HP | 3 Mt | 2 Spd | - | - | ||||
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2 HP | 3 Mt | - | 3 Def | - | ||||
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2 HP | 3 Mt | - | - | 3 Res | ||||
Dusk Uchiwa+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Felicia's Plate 14 Mt, Rng: 2 |
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0 HP | 0 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. |
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. If foe uses magic, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
400 SP 500 ![]() 200 ![]() |
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2 HP | 1 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. |
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions. Calculates damage using the lower of foe's Def or Res. | ||
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Goodie Boot+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Kagami Mochi+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Lethal Carrot+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Deals +10 damage when Special triggers. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
- | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Ouch Pouch+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Red-Hot Ducks+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Rogue Dagger+ 7 Mt, Rng: 2 |
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2 HP | 6 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn. | After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 5 Mt | 2 Spd | - | - | ||||
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2 HP | 5 Mt | - | 3 Def | - | ||||
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2 HP | 5 Mt | - | - | 3 Res | ||||
Seashell+ 10 Mt, Rng: 2 |
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2 HP | 3 Mt | - | - | - | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 2 Mt | 2 Spd | - | - | ||||
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2 HP | 2 Mt | - | 3 Def | - | ||||
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2 HP | 2 Mt | - | - | 3 Res | ||||
Silver Dagger+ 10 Mt, Rng: 2 |
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2 HP | 5 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. | After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 4 Mt | 2 Spd | - | - | ||||
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2 HP | 4 Mt | - | 3 Def | - | ||||
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2 HP | 4 Mt | - | - | 3 Res | ||||
Sky Maiougi+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Smoke Dagger+ 9 Mt, Rng: 2 |
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2 HP | 4 Mt | - | - | - | After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. | After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions. | 350 SP 500 ![]() 50 ![]() |
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2 HP | 3 Mt | 2 Spd | - | - | ||||
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2 HP | 3 Mt | - | 3 Def | - | ||||
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2 HP | 3 Mt | - | - | 3 Res | ||||
Splashy Bucket+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
Starfish+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res | ||||
The Cleaner+ 12 Mt, Rng: 2 |
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2 HP | 1 Mt | - | - | - | Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | - | 350 SP 500 ![]() 50 ![]() |
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2 HP | 0 Mt | 2 Spd | - | - | ||||
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2 HP | 0 Mt | - | 3 Def | - | ||||
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2 HP | 0 Mt | - | - | 3 Res |