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Loki: The Trickster

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Loki
The Trickster

Loki The Trickster Face.png

Loki The Trickster BtlFace.png

Loki The Trickster BtlFace C.png

Loki The Trickster BtlFace D.png

Art by: Maeshima Shigeki (前嶋重機)
Rarities
5★
Weapon Type
Icon Class Colorless Staff.png Staff
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
Strategist for Múspell, the Kingdom of Flame. Likes to play tricks and manipulate people.
In‐game Hero description

Ally stats[edit | edit source]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★17/18/198/9/108/9/102/3/45/6/745

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★39/42/4530/33/3632/35/3812/16/1922/25/29150~152

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★55%55%60%30%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[edit | edit source]

Note: These stats were obtained from reading the unit's data from the game files. These stats are only certain modes (e.g. Chain Challenge, Squad Assault, Training Tower) for leveling up enemy units, and are not used to produce other enemy stats (e.g. Main Story, Special Maps), which are hardcoded.

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 Stats

RarityHPATKSPDDEFRESTotal
1★16772638
2★16882640
3★17883743
4★17993745
5★18994848

Level 40 Stats

RarityHPATKSPDDEFRESTotal
1★3425261322120
2★3527291423128
3★3829311626140
4★3931331727147
5★4233351930159

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★55%55%60%35%50%255%

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Assault102-50-1★
Thökk142Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
400-5★

Assists[edit | edit source]

NameRangeEffectSPDefaultUnlock
Heal1Restores 5 HP to target ally.501★1★
Reconcile1Restores 7 HP to unit and target ally.1003★2★
Restore1Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
2004★3★
Restore+1Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
3005★5★

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Imbue1When healing an ally with a staff, restores an additional 10 HP to target ally.504★2★
Still-Water Balm1When healing an ally with a staff, grants Res+4 to all allies for 1 turn.1505★3★
Earthwater Balm1When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.200-4★
Earthwater Balm+1When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.300-5★

Passives[edit | edit source]

NameEffectSPUnlockType
C Duel Infantry 1Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
703★A
C Duel Infantry 2Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
1504★
C Duel Infantry 3Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
3005★
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★C
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★