All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Silver Bow||9||2||Effective against flying foes.||200||4||3|
|Thögn||14||2||Effective against flying foes.|
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
|Swap||1||Unit and target ally swap spaces.||150||4||3|
|Future Vision||1||Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)||400||-||5|
This Hero has no Special skills.
|Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||3||A|
|Swift Sparrow 1||If unit initiates combat, grants Atk/Spd+2 during combat.||120||4|
|Swift Sparrow 2||If unit initiates combat, grants Atk/Spd+4 during combat.||240||5|
|Wings of Mercy 1||If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.||60||1||B|
|Wings of Mercy 2||If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.||120||2|
|Wings of Mercy 3||If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.||240||4|
|Distant Guard 1||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."||60||3||C|
|Distant Guard 2||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."||120||4|
|Distant Guard 3||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."||240||5|