Luke: Rowdy Squire

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Luke
Rowdy Squire

Full Portrait Luke Rowdy Squire.png

Full Attack Luke Rowdy Squire.png

Full Special Luke Rowdy Squire.png

Full Injured Luke Rowdy Squire.png

Art by: Daisuke Izuka
Rarities
5★
Weapon Type
Red SwordSword
Move Type
Icon Move Cavalry.png Cavalry
Appears in
Fire Emblem: New Mystery of the Emblem
Gender
Male
Voice Actor EN
Release Date
An aspiring knight of Altea. Flirtatious. Roderick's longtime friend and rival.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/95/6/77/8/94/5/646

Level 40 stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png40/43/4631/34/3724/28/3126/30/3317/20/23154~155

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP7866330

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Sword61-50--
Steel Sword81-100--
Brave Sword51Inflicts Spd-5. If unit initiates combat, unit attacks twice.200--
Brave Sword+81Inflicts Spd-5. If unit initiates combat, unit attacks twice.300--

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Glowing Ember4Boosts damage dealt by 50% of unit's Def.100--
Bonfire3Boosts damage dealt by 50% of unit's Def.200--

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fire Boost 1At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat.50-A
Fire Boost 2At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat.100-
Fire Boost 3At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.200-
Panic Ploy 1At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.60-C
Panic Ploy 2At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.120-
Panic Ploy 3At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.240-


Promotional Content