Luke

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Luke
Rowdy Squire

Full Portrait Luke.png

Full Attack Luke.png

Full Special Luke.png

Full Injured Luke.png

Art by: Daisuke Izuka
Rarities
5Icon Rarity 5.png
Weapon Type
Icon Class Red Sword.pngRed Sword
Move Type
Icon Move Cavalry.png Cavalry
Origin
Fire Emblem: New Mystery of the Emblem
Gender
Male
Voice Actor EN
Release Date
June 14, 2017

An aspiring knight of Altea. Flirtatious. Roderick's longtime friend and rival.



Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Base Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png18/19/207/8/95/6/77/8/94/5/646

Max Stats

RarityHPATKSPDDEFRESTotal
5Icon Rarity 5.png40/43/4631/34/3724/28/3126/30/3317/20/23154~155

Growth Points

The set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP7866330

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Iron Sword61-50--
Steel Sword81-100--
Brave Sword51Spd-5. Attack twice when initiating combat.200--
Brave Sword+81Spd-5. Attack twice when initiating combat.3005Icon Rarity 5.png-

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Glowing Ember4Boosts damage dealt by 50% of unit's Def.1005Icon Rarity 5.png-
Bonfire3Boosts damage dealt by 50% of unit's Def.200-5Icon Rarity 5.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Fire Boost 1If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.50-A
Fire Boost 2If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.100-
Fire Boost 3If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.2005Icon Rarity 5.png
Panic Ploy 1At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.60-C
Panic Ploy 2At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.120-
Panic Ploy 3At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.2405Icon Rarity 5.png