All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Brave Sword||5||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||200||4||3|
|Brave Sword+||8||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||300||5||5|
|Rowdy Sword||11||1||Inflicts Spd-5. If unit initiates combat, unit attacks twice.||400||—||5|
Rowdy Sword can be upgraded in the Weapon Refinery.
Rowdy Sword can be upgraded with the additional effect "If a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Def+6 during combat.".
This unit owns no Assist skills.
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
|A||Fire Boost 1||At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat.||50||1|
|Fire Boost 2||At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat.||100||2|
|Fire Boost 3||At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat.||200||4|
|C||Panic Ploy 1||At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions.||60||3|
|Panic Ploy 2||At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions.||120||4|
|Panic Ploy 3||At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions.||240||5|