All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Weirding Tome||14||2||Grants Spd+3. At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions.||400||5||5|
Weirding Tome can be upgraded in the Weapon Refinery.
When upgraded, the description of Weirding Tome becomes "Grants Spd+3. At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Spd/Res-5 on that foe through its next action.".
Weirding Tome can be upgraded with the additional effect "If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
|Rally Attack||1||Grants Atk+4 to target ally for 1 turn.||150||4||3|
|Rally Atk/Res||1||Grants Atk/Res+3 to target ally for 1 turn.||300||—||4|
This unit owns no Special skills.
|A||Resistance +1||Grants Res+1.||30||3|
|HP/Res 1||Grants HP+3, Res+1.||100||4|
|HP/Res 2||Grants HP+4, Res+2.||200||5|
|C||Res Ploy 1||At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.||60||1|
|Res Ploy 2||At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.||120||2|
|Res Ploy 3||At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.||240||4|