All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Candlelight||7||2||After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.||150||4||3|
|Candlelight+||11||2||After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.||300||—||5|
Candlelight can be evolved into Candlelight+.
Candlelight+ can be upgraded in the Weapon Refinery.
Candlelight+ can be upgraded with the additional effect "Foe cannot counterattack.".
Candlelight+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Rehabilitate||1||Slows Special trigger (cooldown count+1).|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.)
|Rehabilitate+||1||Restores HP = 50% of Atk -10. (Minimum of 7 HP.)|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Swift-Winds Balm||1||When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.||150||5||3|
|Dazzling Staff 1||At start of combat, if unit's HP = 100%, foe cannot counterattack.||60||3||B|
|Dazzling Staff 2||At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.||120||4|
|Dazzling Staff 3||Foe cannot counterattack.||240||5|