All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Sol Katti||16||1||If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||400||5||5|
Sol Katti can be upgraded in the Weapon Refinery.
When upgraded, the description of Sol Katti becomes "If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.".
Sol Katti can be upgraded with the additional effect "If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.".
This Hero has no Assist skills.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Astra||4||Boosts damage dealt by 150%.||200||—||4|
|Galeforce||5||If unit initiates combat, grants unit another action after combat.|
(Once per turn.)
|Defiant Atk 1||At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn.||40||3||A|
|Defiant Atk 2||At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn.||80||4|
|Defiant Atk 3||At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn.||160||5|
|Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||1||C|
|Spur Spd 2||Grants Spd+3 to adjacent allies during combat.||100||2|
|Spur Spd 3||Grants Spd+4 to adjacent allies during combat.||200||4|