Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 14/15/16 | 6/7/8 | 7/8/9 | 1/2/3 | 2/3/4 | 35 |
2 | 14/15/16 | 7/8/9 | 8/9/10 | 1/2/3 | 2/3/4 | 37 |
3 | 15/16/17 | 7/8/9 | 8/9/10 | 2/3/4 | 3/4/5 | 40 |
4 | 15/16/17 | 8/9/10 | 9/10/11 | 2/3/4 | 3/4/5 | 42 |
5 | 16/17/18 | 8/9/10 | 9/10/11 | 3/4/5 | 4/5/6 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 27/29/32 | 20/23/26 | 25/27/30 | 12/15/17 | 16/19/22 | 112~114 |
2 | 28/30/33 | 22/25/28 | 27/30/33 | 13/16/18 | 17/20/23 | 120~122 |
3 | 30/33/36 | 24/27/30 | 29/32/35 | 15/18/21 | 20/23/26 | 133 |
4 | 31/34/37 | 26/29/32 | 31/34/37 | 16/19/22 | 21/24/27 | 140 |
5 | 33/36/40 | 27/31/34 | 33/36/39 | 18/21/24 | 23/27/30 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
3 | 45% | 50% | 60% | 40% | 50% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Name | Might | Range | Description | SP | Default | Unlock |
---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Swift Mulagir | 14 | 2 | Effective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. | 400 | 5 | 5 |
Name | Range | Description | SP | Default | Unlock |
---|
Rally Defense | 1 | Grants Def+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Def/Res | 1 | Grants Def/Res+3 to target ally for 1 turn. | 300 | — | 4 |
This Hero has no Special skills.
| Name | Description | SP | Unlock | Type |
---|
 | Laws of Sacae | If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat. | 300 | 5 | A |
 | Desperation 1 | If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 50 | 1 | B |
 | Desperation 2 | If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 100 | 2 |
 | Desperation 3 | If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 200 | 4 |
 | Spd Tactic 1 | At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 3 | C |
 | Spd Tactic 2 | At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 4 |
 | Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 5 |