All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Silver Bow||9||2||Effective against flying foes.||200||4||3|
|Swift Mulagir||14||2||Effective against flying foes.|
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
|Rally Defense||1||Grants Def+4 to target ally for 1 turn.||150||4||3|
|Rally Def/Res||1||Grants Def/Res+3 to target ally for 1 turn.||300||—||4|
This Hero has no Special skills.
|Laws of Sacae||If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.||300||5||A|
|Desperation 1||If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||50||1||B|
|Desperation 2||If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||100||2|
|Desperation 3||If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||200||4|
|Spd Tactic 1||At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||3||C|
|Spd Tactic 2||At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||4|
|Spd Tactic 3||At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||5|