All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Hades Ω||14||2||Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat.||400||5||5|
This Hero owns no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Moonbow||2||Treats foe's Def/Res as if reduced by 30% during combat.||200||—||4|
|Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||2||A|
|Death Blow 2||If unit initiates combat, grants Atk+4 during combat.||100||3|
|Death Blow 3||If unit initiates combat, grants Atk+6 during combat.||200||4|
|Death Blow 4||If unit initiates combat, grants Atk+8 during combat.||300||5|
|Lull Spd/Res 1||Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.||60||1||B|
|Lull Spd/Res 2||Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.||120||2|
|Lull Spd/Res 3||Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.||240||4|
|Time's Pulse 1||At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.||60||3||C|
|Time's Pulse 2||At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.||120||4|
|Time's Pulse 3||At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.||240||5|