You may be looking for: Draug: Gentle Giant
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 8/9/10 2/3/4 9/10/11 6/7/8 46 2 16/17/18 9/10/11 2/3/4 10/11/12 6/7/8 48 3 17/18/19 9/10/11 3/4/5 10/11/12 7/8/9 51 4 17/18/19 10/11/12 3/4/5 11/12/13 7/8/9 53 5 18/19/20 10/11/12 4/5/6 11/12/13 8/9/10 56
Level 40 stats Rarity HP Atk Spd Def Res Total 1 32/35/37 26/28/31 15/17/20 30/33/35 22/25/27 137~139 2 33/36/39 28/31/34 16/18/21 33/36/38 23/26/29 146~148 3 36/39/42 30/33/36 18/21/24 35/38/41 26/29/32 160 4 37/40/43 32/35/38 19/22/25 37/40/44 27/30/33 167~168 5 40/43/46 34/37/40 21/24/28 39/42/46 30/33/36 179~180
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 60% 45% 70% 55% 285%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Axe 6 1 — 50 1 1 Steel Axe 8 1 — 100 3 2 Silver Axe 11 1 — 200 4 3 Mirage Axe 16 1 Grants Res+3. If unit is within 2 spaces of an ally, grants Def/Res+6 to unit during combat and foe cannot make a follow-up attack. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Glowing Ember 4 Boosts damage by 50% of unit's Def. 100 4 3 Bonfire 3 Boosts damage by 50% of unit's Def. 200 — 4
Type Name Description SP Unlock A Shield Session 1 If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). 60 3 Shield Session 2 If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). 120 4 Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240 5 B Vengeful Fighter 1 If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 60 1 Vengeful Fighter 2 If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 120 2 Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240 4