Marth/Strategy

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Overview[edit source]

Icon Portrait Marth.png
Marth


Role: Frontline Unit/Tank
Stats: 41/47/34/29/23

Icon Skill Weapon.png Falchion
Icon Skill Assist.png Pivot
Icon Skill Special.png -
Empty Passive Icon.png
Passive Icon A.png
-
Escape Route 3.png
Passive Icon B.png
Escape Route 3
Spur Spd 3.png
Passive Icon C.png
Spur Spd 3

Compared to other Falchion-users, Marth can be seen as a bulkier but slower and weaker version of Lucina, a bulkier and faster version of Alm, and also a faster and more magic resistant version of Chrom. More than anything, Marth is best used as a frontline attacker who has great bulk because of his stat-spread and mobility thanks to his initial skills, Pivot and Escape Route who also has good longevity thanks to his personal weapon, the Falchion which grants him the skill Renewal. He initially lacks a special, but this can be easily fixed thanks to Skill Inheritance.

Recommended Builds[edit source]

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Melee Bruiser

Recommended IVs: +Spd/-Res
Stats:

41/50/40/32/23
41/47/37/29/20
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Skill Weapon.png FalchionIcon Skill Weapon.png Falchion (16 Mt, 400 SP)

Effect: Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
At the start of every third turn, unit recovers 10 HP.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-30%.
Fury 3.png
Passive Icon A.png
Fury 3Fury 3.png Fury (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd/Def/Res+1.
Unit takes 2 damage after combat.
 (2) Grants Atk/Spd/Def/Res+2.
Unit takes 4 damage after combat.
 (3) Grants Atk/Spd/Def/Res+3.
Unit takes 6 damage after combat.
Swordbreaker 3.png
Passive Icon B.png
Swordbreaker 3Swordbreaker 3.png Swordbreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.
/ Vantage 3Vantage 3.png Vantage (50 / 100 / 200 SP)

Effect:
 (1) Unit counterattacks first when attacked at HP ≤ 25%.
 (2) Unit counterattacks first when attacked at HP ≤ 50%.
 (3) Unit counterattacks first when attacked at HP ≤ 75%.
Empty Passive Icon.png
Passive Icon C.png
Flexible
Empty Passive Icon.png
Passive Icon S.png
Flexible

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No description has been written for this build yet.
Healer

Recommended IVs: +Spd/-Res
Stats:

41/50/40/32/23
41/47/37/29/20
Dueling Sword.png Optimal
Stamina Potion.png Chain
Universal Shard.png Low investment
Icon Skill Weapon.png FalchionIcon Skill Weapon.png Falchion (16 Mt, 400 SP)

Effect: Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
At the start of every third turn, unit recovers 10 HP.
Icon Skill Assist.png Reciprocal AidIcon Skill Assist.png Reciprocal Aid (150 SP)

Effect: Swap HP with adjacent ally (neither unit can go above their max HP).
Icon Skill Special.png MoonbowIcon Skill Special.png Moonbow (2 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-30%.
Fury 3.png
Passive Icon A.png
Fury 3Fury 3.png Fury (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd/Def/Res+1.
Unit takes 2 damage after combat.
 (2) Grants Atk/Spd/Def/Res+2.
Unit takes 4 damage after combat.
 (3) Grants Atk/Spd/Def/Res+3.
Unit takes 6 damage after combat.
Renewal 3.png
Passive Icon B.png
Renewal 3Renewal 3.png Renewal (60 / 120 / 240 SP)

Effect:
 (1) At the start of every fourth turn, restores 10 HP.
 (2) At the start of every third turn, restores 10 HP.
 (3) At the start of every second turn, restores 10 HP.
Empty Passive Icon.png
Passive Icon C.png
Flexible
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
No description has been written for this build yet.


Highlights[edit source]

Pros Cons

+ Good base ATK, and SPD, decent DEF and RES.

+ Built-in Renewal into Weapon.

+ Unique weapon is effective against dragons.

+ Fury works really well because of Falchion's healing

- Low base RES which leaves him open to ORKO from powerful mages.

- Most common Dragon units are Blue thus difficult to kill (especially Nowi who usually runs Triangle Adept).




Checks & Counters[edit source]

  • Mages: Usually, powerful mages will be able to completely annihilate him because of his low RES rating. Also, some mages tend to run skills like Swordbreaker to check Red units and thus can take advantage of Marth's low RES.
  • Bulky Lance Wielders: Characters like these will be able to tank a hit from Marth with ease and deal powerful fatal blows in retaliation.

Red Units

Blue Units


Team Options[edit source]

  •  Icon Portrait Julia.png Julia: Not only Julia but green units in general like  Icon Portrait Nino.png Nino and  Icon Portrait Soren.png Soren can check troublesome Blue units like  Icon Portrait Nowi.png Nowi,  Icon Portrait Linde.png Linde,  Icon Portrait Effie.png Effie and alike but it should be worth mentioning that Julia has the best RES among the green mages and thus has an advantage in taking care of the said threats. Julia also has the capability to heal Marth with her skill, Breath of Life which helps offset the damage he takes from Fury.
  •  Icon Portrait Hector.png Hector: Like Julia, Hector will be able to check Blue Units Marth may have trouble dealing with while also providing him some cover in exchange for recovery should Marth run Reciprocal Aid.