All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Rogue Dagger||4||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.||200||4||3|
|Rogue Dagger+||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.||300||5||5|
Rogue Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Rogue Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.".
|Reciprocal Aid||1||Unit and target ally swap HP.|
(Neither can go above their max HP.)
This Hero has no Special skills.
|Poison Strike 1||If unit initiates combat, deals 4 damage to foe after combat.||60||3||B|
|Poison Strike 2||If unit initiates combat, deals 7 damage to foe after combat.||120||4|
|Poison Strike 3||If unit initiates combat, deals 10 damage to foe after combat.||240||5|
|Hone Spd 1||At start of turn, grants Spd+2 to adjacent allies for 1 turn.||50||1||C|
|Hone Spd 2||At start of turn, grants Spd+3 to adjacent allies for 1 turn.||100||2|
|Hone Spd 3||At start of turn, grants Spd+4 to adjacent allies for 1 turn.||200||4|