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Reason: "Update examples with version 3.2.0 merge mechanics"
Merge Allies is a feature that allows you to merge duplicates of the same Hero to gain benefits. It can be found under the Advanced Growth menu.
Effects of Merging[edit | edit source]
There are a few things that can happen when merging depending on the star rarity of the characters used:
|Merging a lower star rarity unit into a higher star rarity unit||Additional SP|
|Merging a unit with previous merges to a non-merged unit of the same star rarity||Increased Stats*, Additional SP. The non-merged unit will inherit the merges of the previous unit.
For example, if you have a Level 1 unit and you want to merge a Level 20+2 unit into the Level 1, the Level 1 will become Level 1+3.
|Merging two units of the same star rarity (4 and Below)||Decreased Unlock Potential Feather Cost (Same amount as sending home), Increased Stats*, Additional SP|
|Merging two units of the same star rarity (5)||Increased Stats*, Additional SP|
|Merging a unit with previous merges to a non-merged unit of the same star rarity (5)||Increased Stats*, Additional SP. The non-merged unit will inherit the merges of the previous unit.
For example, a Level 1 unit merging with a Level 20+2 unit will result in a Level 1+3.
|Merging a unit with inherited skills to a unit with its basic skills.||All inherited and base skills and their learned status will be passed on.|
|Merging a unit with a refined weapon to a unit with a basic weapon.||The refined weapon will be passed on with its learned status.|
|Merging a unit with a conferred blessing to a unit without one.||The conferred blessing will be passed on.|
The remaining enhanced character will receive the bonuses listed above, but any levels or SP from the source ally will be lost forever.
Additional SP[edit | edit source]
The amount of SP awarded to the resulting unit after a merge depends on the rarity of the sacrificed unit, as well as the number of merges the sacrifice already had.
For merged source units, each additional unit merged into it previously adds the base SP of that rarity again. For example, merging a 2 +2 unit into another unit grants the base SP of 20, and an additional 2 times 20, for a total of 60 SP.
Merge Stat Bonuses[edit | edit source]
When merging two units of the same star rarity, two stats will be selected to be increased by one. The two stats selected for each merge are the two highest 5 level 1 raw stats for the character (after considering Asset and Flaw), which have not yet been increased. This repeats for each successive merge, making all stats increased by a total of 2 points each at +5, and 4 points each at +10.
In the case of a tie between two level 1 stats, the first one in the listed order will be chosen, HP > Atk > Spd > Def > Res.
The fact that HP is the highest Level 1 raw stat (without considering Weapon Mt and stat-increasing passives) for every character means that HP will be one of the increased stats at +1, +3, +6 and +8.
|Merge||Stats that gain +1|
|+1||The highest, and second highest Level 1 raw stat.|
|+2||The third highest, and fourth highest Level 1 raw stat.|
|+3||The fifth highest raw stat, and the highest base Level 1 raw again.|
|+4||The second highest, and third highest Level 1 raw stats, again.|
|+5||The fourth highest, and the fifth highest Level 1 raw stats, again.|
|+6||Same as +1|
|+7||Same as +2|
|+8||Same as +3|
|+9||Same as +4|
|+10||Same as +5|
Example[edit | edit source]
The first merge would increase the HP and Spd, as these are the highest two raw stats.
The second merge would increase the Atk and Res, as these are the next two.
The third merge would increase the final stat, in this case Def, and start a second round increasing HP, the highest raw stat.
The fourth merge would increase Spd and Atk, and the fifth merge would increase the remaining two: Res and Def.
Merges six through ten echo the first five.
If this Olwen had an Atk Asset and a Res Flaw, her raw stats would be as follows, introducing ties.
The first merge would increase the HP, as it is the highest stat. To break the tie for second between Atk and Spd, Atk is chosen because it is the first one.
The second merge would increase the Spd, and break the tie between Def and Res by choosing Def, as it is the first one.
The third merge would increase the final stat, in this case Res, and start a second round increasing HP, the highest raw stat.
The fourth merge would increase Atk and Spd, which both tie for highest, and the fifth merge would increase the remaining two: Def and Res.
Merges six through ten echo the first five.
Merged Icon Backgrounds[edit | edit source]
The Hero's icon background color changes depending on the rarity and amount of merges. Summoner Support overrides the standard background and border, but displays merges as 5 rarity does.
|Background||Amount of Merges||Summoner Support|
|1-5 +1 to +9 Merges
1-4 +10 Merged
|5 +10 Merged|
Miscellaneous[edit | edit source]
Heroes that share the same illustration, name, and epithet are considered the same Hero. Even if the character is the same, Heroes with different illustrations and epithets are considered to be different Heroes. As such, you cannot use them in Merge Allies.
You cannot merge favorited heroes into other heroes. You can tell a unit is favorited if there is a heart icon on the character's icon.
To un-favorite a character, press and hold the character's icon to get into the character's status page. Tap the heart to unfavorite that character.
In other languages[edit | edit source]
|Spanish (Europe)||Combinar héroes|
|Spanish (Latin America)||Combinar héroes|
|French||Fusion de héros|
|Traditional Chinese (Taiwan)||突破極限|