Merric: Wind Mage
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(Redirected from Merric)
|Art by: Mizuno Kana (水野加奈)|
“Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend.” ― In‐game Hero description
StatsAll stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
Growth PointsThis set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Excalibur||14||2||Effective against flying foes.||400||5||5|
Excalibur can be upgraded in the Weapon Refinery.
When upgraded, the description of Excalibur becomes "Effective against flying units. Accelerates Special trigger (cooldown count-1)".
Excalibur can be upgraded with the additional effect "If unit is within 2 spaces of a magic or staff ally, grants Atk/Spd+5 during combat".
Assists[edit | edit source]
This hero has no Assist skills.
Specials[edit | edit source]
|Rising Wind||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||-|
|Growing Wind||4||Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res).||300||-||4|
Passives[edit | edit source]
|HP +3||Grants HP+3.||40||-||A|
|HP +4||Grants HP+4.||80||4|
|HP +5||Grants HP+5.||160||5|
|Spur Res 1||Grants Res+2 to adjacent allies during combat.||50||-||C|
|Spur Res 2||Grants Res+3 to adjacent allies during combat.||100||-|
|Spur Res 3||Grants Res+4 to adjacent allies during combat.||200||4|