Fire Emblem Heroes Wiki
Register
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveMerric Wind Mage Face FC
Merric: Wind Mage
General Quotes Misc Heroic Ordeal
Merric
Changing Winds
Portrait
Merric Changing Winds Face
Attack
Merric Changing Winds BtlFace
Special
Merric Changing Winds BtlFace C
Damage

Merric Changing Winds BtlFace D

Art by: Mayo (まよ)
Description Born to Altean nobility, he grew up alongside Elice and Marth as if they were family. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★ SRSpecial
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Yuri Lowenthal
Voice Actor JP 長妻樹里(Juri Nagatsuma)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 4.4
Internal ID PID_幼少マリク (510)
Origin 10000500100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/185/6/78/9/103/4/50/1/237
★16/17/186/7/89/10/113/4/50/1/239
★17/18/196/7/89/10/114/5/61/2/342
★17/18/197/8/910/11/124/5/61/2/344
★18/19/207/8/910/11/125/6/72/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3623/25/2829/32/3412/15/1814/17/20121~123
★31/34/3725/28/3132/35/3713/16/1915/18/21130~131
★34/37/4027/30/3334/37/4015/18/2118/21/24143
★35/38/4129/32/3536/39/4316/19/2219/22/25150~151
★37/41/4431/34/3738/41/4518/21/2421/25/28161~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%70%35%50%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Winds of Change142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
400★★

Winds of Change can be upgraded in the Weapon Refinery.
When upgraded, the description of Winds of Change becomes "Accelerates Special trigger (cooldown count-1). Effective against flying foes. If【Bonus】 is active on unit or if unit's HP ≥ 50% at start of combat, grants Atk/Spd+5 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and deals damage = 15% of unit's Spd (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Winds of Change can be upgraded with the additional effect Winds of Change W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Righteous Wind2
Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more than once per combat. HP restored to allies even if unit's HP reaches 0.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Swift Sparrow 3Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7 during combat.
300★
BWindsweep 1Windsweep 1
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
60★
Windsweep 2Windsweep 2
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
120★
Windsweep 3Windsweep 3
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
240★
CDistant Guard 1Distant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
60★
Distant Guard 2Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
120★
Distant Guard 3Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
240★

Advertisement