Merric: Changing Winds

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Merric: Wind Mage
General Quotes Misc Heroic Ordeal
Merric
Changing Winds
Portrait
Merric Changing Winds Face.webp
Attack
Merric Changing Winds BtlFace.webp
Special
Merric Changing Winds BtlFace C.webp
Damage
Merric Changing Winds BtlFace D.webp
Art by: Mayo (まよ)
Description Born to Altean nobility, he grew up alongside Elice and Marth as if they were family. Appears in Fire Emblem: Mystery of the Emblem.
Rarities 5★ Focus — Special
Weapon Type  Green Tome
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Yuri Lowenthal
Voice Actor JP Nagatsuma Juri (長妻樹里)
Release Date
Entry Icon MiniUnit Head 1.png Shadow Dragon / (New) Mystery
Internal ID PID_幼少マリク (510)
Origin 10000500100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/185/6/78/9/103/4/50/1/237
2★16/17/186/7/89/10/113/4/50/1/239
3★17/18/196/7/89/10/114/5/61/2/342
4★17/18/197/8/910/11/124/5/61/2/344
5★18/19/207/8/910/11/125/6/72/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3623/25/2829/32/3412/15/1814/17/20121~123
2★31/34/3725/28/3132/35/3713/16/1915/18/21130~131
3★34/37/4027/30/3334/37/4015/18/2118/21/24143
4★35/38/4129/32/3536/39/4316/19/2219/22/25150~151
5★37/41/4431/34/3738/41/4518/21/2421/25/28161~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%60%70%35%50%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Wind42501★1★
Elwind621002★2★
Rexcalibur922004★3★
Winds of Change142Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 50%, grants Atk/Spd+5 and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.4005★5★

Assists[edit | edit source]

This unit owns no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004★3★
Glimmer2Boosts damage dealt by 50%.2004★
Righteous Wind2Boosts damage by 30% of unit's Spd. Restores 10 HP to unit and all allies after combat. (Healing does not stack if triggered more than once per combat. HP restored to allies even if unit's HP reaches 0.)5005★

Passives[edit | edit source]

TypeNameDescriptionSPUnlock
ADarting Blow 1If unit initiates combat, grants Spd+2 during combat.502★
Swift Sparrow 1If unit initiates combat, grants Atk/Spd+2 during combat.1203★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd+4 during combat.2404★
Swift Sparrow 3If unit initiates combat, grants Atk+6, Spd+7 during combat.3005★
BWindsweep 1If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.601★
Windsweep 2If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.1202★
Windsweep 3If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.2404★
CDistant Guard 1Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."603★
Distant Guard 2Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."1204★
Distant Guard 3Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."2405★