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Merric: Wind Mage
|Art by: Mizuno Kana (水野加奈)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Excalibur||14||2||Effective against flying foes.||400||5||5|
Excalibur can be evolved into .
Excalibur can be upgraded in the Weapon Refinery.
When upgraded, the description of Excalibur becomes "Effective against flying units. Accelerates Special trigger (cooldown count-1).".
Excalibur can be upgraded with the additional effect "If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.".
Assists[edit | edit source]
Specials[edit | edit source]
|Rising Wind||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Growing Wind||4||Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).||300||—||4|
Passives[edit | edit source]
|HP +3||Grants HP+3.||40||3||A|
|HP +4||Grants HP+4.||80||4|
|HP +5||Grants HP+5.||160||5|
|Spur Res 1||Grants Res+2 to adjacent allies during combat.||50||1||C|
|Spur Res 2||Grants Res+3 to adjacent allies during combat.||100||2|
|Spur Res 3||Grants Res+4 to adjacent allies during combat.||200||4|