Mia: Harmonic Blades
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|Art by: Yoneyama Mai (米山舞)|
|Description||Young swordmasters Mia and the ever-masked Marth. What destiny does summer hold for the two of them? They appear in Fire Emblem: Radiant Dawn / Awakening.|
|5 Focus — Special|
|Harmonized Skill||Grants【Resonance: Blades】to unit and allies from the same titles as unit.|
At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
|Resonance Effect||Radiant Dawn / Awakening|
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
|Voice Actor EN||Robin Bell + Alexis Tipton|
|Voice Actor JP||Asakawa Yuu (浅川悠) with Kobayashi Yuu (小林ゆう)|
| Radiant Dawn|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||2||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Summer Strikers||14||2||Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger ７】|
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
Assists[edit | edit source]
|Reposition||1||Target ally moves to opposite side of unit.||150||4||3|
Specials[edit | edit source]
Passives[edit | edit source]
|A||Darting Blow 1||If unit initiates combat, grants Spd+2 during combat.||50||2|
|Swift Sparrow 1||If unit initiates combat, grants Atk/Spd+2 during combat.||120||3|
|Swift Sparrow 2||If unit initiates combat, grants Atk/Spd+4 during combat.||240||4|
|Swift Sparrow 3||If unit initiates combat, grants Atk+6, Spd+7 during combat.||300||5|
|B||Spd/Def Snag 1||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions.||60||3|
|Spd/Def Snag 2||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions.||120||4|
|Spd/Def Snag 3||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action.||240||5|
|C||Atk/Spd Gap 1||At start of turn, grants Atk/Spd+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||60||1|
|Atk/Spd Gap 2||At start of turn, grants Atk/Spd+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||120||2|
|Atk/Spd Gap 3||At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.)||240||4|