All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Witchy Wand||8||2||After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)||200||4||3|
|Witchy Wand+||12||2||After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)||300||5||5|
Witchy Wand+ can be upgraded in the Weapon Refinery.
Witchy Wand+ can be upgraded with the additional effect "Foe cannot counterattack.".
Witchy Wand+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Mend||1||Restores 10 HP to target ally.||100||3||2|
|Recover||1||Slows Special trigger (cooldown count+1).|
Restores 15 HP to target ally.
|Recover+||1||Restores HP = 50% of Atk +10. (Minimum of 15 HP.)||300||5||5|
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Heavenly Light||2||When healing an ally with a staff, restores 10 HP to all allies.||150||5||3|