Micaiah: Dawn Wind's Duo
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Dawn Wind's Duo
|Art by: teffish|
|Description||Sharing a mutual trust rivaling that even of siblings, they are dressed to participate in the festival activities. They appear in Fire Emblem: Radiant Dawn.|
|5 Focus — Special|
|Duo Skill||Grants【Dominance】to unit and allies within 3 columns centered on unit. Inflicts Def/Res-7 on foes within 3 columns centered on unit through their next actions.|
Unit deals additional damage = total penalties on foe for 1 turn.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Voice Actor EN||Veronica Taylor + Nicolas Roye|
|Voice Actor JP||Kuwatani Natsuko (桑谷夏子) with Majima Junji (間島淳司)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Joyful Vows||14||2||Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack.|
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Assists[edit | edit source]
|Ardent Sacrifice||1||Restores 10 HP to target ally.|
Unit loses 10 HP but cannot go below 1.
|Sacrifice||1||Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.||400||—||5|
Specials[edit | edit source]
Passives[edit | edit source]
|A||Atk/Res Push 1||At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.||60||2|
|Atk/Res Push 2||At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.||120||3|
|Atk/Res Push 3||At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.||240||4|
|Atk/Res Push 4||At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.||300||5|
|B||Mystic Boost 1||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat.||60||1|
|Mystic Boost 2||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat.||120||2|
|Mystic Boost 3||Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat.||240||4|
|C||Atk/Res Oath 1||At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.||60||3|
|Atk/Res Oath 2||At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.||120||4|
|Atk/Res Oath 3||At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.||240||5|