All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Thani||14||2||Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%.||400||5||5|
|Ardent Sacrifice||1||Restores 10 HP to target ally.|
Unit loses 10 HP but cannot go below 1.
|Sacrifice||1||Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.||400||—||5|
This Hero owns no Special skills.
|A||Distant Def 1||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.||60||3|
|Distant Def 2||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.||120||4|
|Distant Def 3||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.||240||5|
|B||Guard 1||At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)||50||3|
|Guard 2||At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)||100||4|
|Guard 3||At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)||200||5|
|C||Spur Atk 1||Grants Atk+2 to adjacent allies during combat.||50||1|
|Drive Atk 1||Grants Atk+2 to allies within 2 spaces during combat.||120||2|
|Drive Atk 2||Grants Atk+3 to allies within 2 spaces during combat.||240||4|