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Micaiah: Queen of Dawn
|You may be looking for:|
Micaiah: Priestess of Dawn
Micaiah: Summer's Dawn
Micaiah: Dawn Wind's Duo
Yune: Chaos Goddess
Queen of Dawn
|Art by: Kita Senri (北千里)|
|Description||The fifteenth ruler of Daein. Determined to reconstruct and develop her home country. Appears in Fire Emblem: Radiant Dawn.|
|Voice Actor EN||Veronica Taylor|
|Voice Actor JP||Kuwatani Natsuko (桑谷夏子)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Light of Dawn||14||2||Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.||400||5||5|
Assists[edit | edit source]
|Ardent Sacrifice||1||Restores 10 HP to target ally.|
Unit loses 10 HP but cannot go below 1.
|Sacrifice||1||Converts penalties on target into bonuses. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.||400||—||5|
Specials[edit | edit source]
Passives[edit | edit source]
|A||Atk/Res Bond 1||If unit is adjacent to an ally, grants Atk/Res+3 during combat.||60||2|
|Atk/Res Bond 2||If unit is adjacent to an ally, grants Atk/Res+4 during combat.||120||3|
|Atk/Res Bond 3||If unit is adjacent to an ally, grants Atk/Res+5 during combat.||240||4|
|Atk/Res Bond 4||If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.||300||5|
|B||Yune's Whispers||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk/Spd-6 on that foe through its next action.||300||5|
|C||Ground Orders 1||At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||60||1|
|Ground Orders 2||At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||120||2|
|Ground Orders 3||At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."||240||4|