All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Dawn Suzu||14||2||Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority.||400||5||5|
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This Hero owns no Special skills.
|Atk/Res Bond 1||If unit is adjacent to an ally, grants Atk/Res+3 during combat.||60||3||A|
|Atk/Res Bond 2||If unit is adjacent to an ally, grants Atk/Res+4 during combat.||120||4|
|Atk/Res Bond 3||If unit is adjacent to an ally, grants Atk/Res+5 during combat.||240||5|
|Torrent Dance 1||If Sing or Dance is used, grants Res+3 to target.||50||3||B|
|Fireflood Dance 1||If Sing or Dance is used, grants Atk+2 and Res+3 to target.||120||4|
|Fireflood Dance 2||If Sing or Dance is used, grants Atk+3 and Res+4 to target.||240||5|
|Res Ploy 1||At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions.||60||1||C|
|Res Ploy 2||At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions.||120||2|
|Res Ploy 3||At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions.||240||4|