Mikoto: Caring Mother

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Mikoto
Caring Mother

Mikoto Caring Mother Face.png

Mikoto Caring Mother BtlFace.png

Mikoto Caring Mother BtlFace C.png

Mikoto Caring Mother BtlFace D.png

Art by: Ito Misei (伊藤未生)
Rarities
5★
Weapon Type
Icon Class Colorless Staff.png Staff
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★15/16/178/9/107/8/94/5/66/7/845

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★34/38/4132/35/3829/32/3517/20/2323/26/30150~152

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%55%35%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Assault102-50-1★
Flash72After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.150-3★
Flash+112After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.300-5★

Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect Wrathful Staff W.png "Damage from unit's staff will be calculated the same as other weapons." or Dazzling Staff W.png "The enemy cannot counterattack.".

Assists[edit | edit source]

NameRangeEffectSPDefaultUnlock
Heal1Restores 5 HP to target ally.501★1★
Reconcile1Restores 7 HP to unit and target ally.1003★2★
Martyr1Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
2004★3★
Martyr+1Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
3005★5★

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Imbue1When healing an ally with a staff, restores an additional 10 HP to target ally.504★2★
Miracle5If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.2005★3★

Passives[edit | edit source]

NameEffectSPUnlockType
Brazen Atk/Res 1At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.601★A
Brazen Atk/Res 2At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.1202★
Brazen Atk/Res 3At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat.2404★
Infantry Rush 1Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"603★C
Infantry Rush 2Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"1204★
Infantry Rush 3Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"2405★