All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Flash||7||2||After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.||200||—||3|
|Flash+||11||2||After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.||300||—||5|
Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect "Foe cannot counterattack.".
Flash+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Martyr||1||Slows Special trigger (cooldown count+1).|
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
|Martyr+||1||Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)|
Restores HP to unit = half damage dealt to unit.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Miracle||5||If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.||200||5||3|
|Brazen Atk/Res 1||At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.||60||1||A|
|Brazen Atk/Res 2||At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.||120||2|
|Brazen Atk/Res 3||At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat.||240||4|
|Infantry Rush 1||Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"||60||3||C|
|Infantry Rush 2||Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"||120||4|
|Infantry Rush 3||Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"||240||5|