Mikoto: Caring Mother

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Mikoto
Caring Mother

Mikoto Caring Mother Face.png

Mikoto Caring Mother BtlFace.png

Mikoto Caring Mother BtlFace C.png

Mikoto Caring Mother BtlFace D.png

Art by: Ito Misei (伊藤未生)
Rarities
5★
Weapon Type
Move Type
Appears in
Voice Actor EN
Release Date
Addition Date
Description
The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★15/16/178/9/107/8/94/5/66/7/845

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★34/38/4132/35/3829/32/3517/20/2323/26/30150~152

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%55%35%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Assault102-50-1★
Flash72After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.150-3★
Flash+112After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.300-5★

Flash+ can be upgraded in the Weapon Refinery.
Flash+ can be upgraded with the additional effect "Foe cannot counterattack.".
Flash+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".

Assists[edit | edit source]

NameRangeDescriptionSPDefaultUnlock
Heal1Restores 5 HP to target ally.501★1★
Reconcile1Restores 7 HP to unit and target ally.1003★2★
Martyr1Slows Special trigger (cooldown count+1).
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
2004★3★
Martyr+1Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
3005★5★

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Imbue1When healing an ally with a staff, restores an additional 10 HP to target ally.504★2★
Miracle5If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.2005★3★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Brazen Atk/Res 1At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat.601★A
Brazen Atk/Res 2At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat.1202★
Brazen Atk/Res 3At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat.2404★
Infantry Rush 1Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"603★C
Infantry Rush 2Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"1204★
Infantry Rush 3Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"2405★