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Status Icon WeaponStatus Icon MoveDuma Strength and Love Face FC
Duma: Strength and Love
General Quotes Misc Heroic Ordeal
Mila
Goddess of Love
Portrait
Mila Goddess of Love Face
Attack
Mila Goddess of Love BtlFace
Special
Mila Goddess of Love BtlFace C
Damage

Mila Goddess of Love BtlFace D

Art by: Yamada Akihiro (山田章博)
Description Goddess of Love and sister of the god Duma. She and Duma fought over the continent of Valentia and split it in twain. Zofia, the south of Valentia, is her domain. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light Light
Ally Boost HP+5, Def+5
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Monica Rial
Voice Actor JP 榊原良子(Yoshiko Sakakibara)
Release Date
Entry Icon MiniUnit Head 2 Echoes
Version 4.5
Internal ID PID_神階ミラ (525)
Origin 20000930200

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Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/101/2/37/8/94/5/641
★16/17/189/10/111/2/38/9/104/5/643
★17/18/199/10/112/3/48/9/105/6/746
★17/18/1910/11/122/3/49/10/115/6/748
★18/19/2010/11/123/4/59/10/116/7/851

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3626/28/319/11/1428/31/3325/28/30130~132
★31/34/3728/31/349/12/1531/34/3627/30/32140~141
★34/37/4030/33/3611/14/1733/36/3930/33/36153
★35/38/4132/35/3812/15/1835/38/4231/34/38160~161
★37/41/4434/37/4013/17/2037/40/4434/37/41171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%30%70%70%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Nurturing Breath161
Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat.
400★★

Nurturing Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Nurturing Breath becomes "Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
Nurturing Breath can be upgraded with the additional effect Nurturing Breath W "Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Defense1
Grants Def+4 to target ally for 1 turn.
150★★
Rally Def/Res1
Grants Def/Res+3 to target ally for 1 turn.
300★
Rally Def/Res+1
Grants Def/Res+6 to target ally for 1 turn.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
ASteady Stance 1Steady Stance 1
If foe initiates combat, grants Def+2 during combat.
50★
Bracing Stance 1Bracing Stance 1
If foe initiates combat, grants Def/Res+2 during combat.
120★
Bracing Stance 2Bracing Stance 2
If foe initiates combat, grants Def/Res+4 during combat.
240★
Bracing Stance 3Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BSabotage Atk 1Sabotage Atk 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.
60★
Sabotage Atk 2Sabotage Atk 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.
120★
Sabotage Atk 3Sabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
240★
Dragon Wall 1Dragon Wall 1
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%).
60★
Dragon Wall 2Dragon Wall 2
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).
120★
Dragon Wall 3Dragon Wall 3
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
240★
CMilas TurnwheelMila's Turnwheel
At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
300★
Milas Turnwheel IIMila's Turnwheel II
At the start of turn, grants "foe cannot make a follow-up attack" to unit for 1 turn and inflicts【Isolation】and【Guard】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300★

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