All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Nurturing Breath||16||1||Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat.||400||5||5|
|Rally Defense||1||Grants Def+4 to target ally for 1 turn.||150||4||3|
|Rally Def/Res||1||Grants Def/Res+3 to target ally for 1 turn.||300||—||4|
|Rally Def/Res+||1||Grants Def/Res+6 to target ally for 1 turn.||400||—||5|
This Hero owns no Special skills.
|A||Steady Stance 1||If foe initiates combat, grants Def+2 during combat.||50||2|
|Bracing Stance 1||If foe initiates combat, grants Def/Res+2 during combat.||120||3|
|Bracing Stance 2||If foe initiates combat, grants Def/Res+4 during combat.||240||4|
|Bracing Stance 3||If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)||300||5|
|B||Sabotage Atk 1||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.||60||1|
|Sabotage Atk 2||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.||120||2|
|Sabotage Atk 3||At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.||240||4|
|C||Mila's Turnwheel||At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions.|
If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)