Mirror Stance/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
Basically aimed at making Effie really hard to kill. With Burkut's Lance haing a decent attack stat, she can still do some damage. Fierce stance will help to keep her alive against magic and/or dragons. Aegis is for mages specifically. Wary Fighter keeps her from being doubled. The seals accomplish more of the same.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to utilize Parthia's special skill weapon refinement in order to maximize Jeorge's mage-counter potential, while at the same time assisting the rest of his team in taking down the enemy. The +6 attack the skill gives during combat (against bow/dagger/magic/staff) along with the 30% damage reduction to the first attack (if in combat with a foe that uses magic) synergize nicely in the killing and surviving of mages. Although Jeorge is not the best archer among the Order of Heroes, this build helps make the most of his stat spread and weapon skill, and is versatile for different situations.

Draw Back and Reposition play into his assisting role; Draw Back can be used to prevent an ally from being attacked or just for positioning purposes, while Reposition can be used to take a front-liner out of a mage's range and, potentially, set up Jeorge in a position to counter-attack. Moonbow and Luna are the best special skill options as the defensive reduction helps secure the kill with Jeorge's average attack.

For the A skill, it depends on whether you want to take an offensive or defensive approach; both Mirror Strike 2 and Mirror Stance 2 grant +4 atk/res, but the prior is when Jeorge is the attacker and the latter when he is the defender. Both work great with the Parthia skill, giving him +10 attack when the opponent uses bow/dagger/magic/staff. Mirror Strike 2 is a good choice if you want to kill that one annoying mage, but maybe kill some fliers too. If your team could benefit more from a mage-tanker, Mirror Stance 2 would be the way to go (Death Blow 3/Warding Stance 3 may also be viable options, but given Jeorge's stats with mediocre res and attack, said skills could limit his survivability/killing potential, respectively).

For the B skill, Cancel Affinity 3 is useful when considering all types of mage builds; while the B skill could be worked around and adjusted if lacking a Mathilda/Innes, it is important to remember that this build's primary function is Jeorge as a mage-killer, and with him as a bow unit, the -raven tome + Triangle Adept combination is his greatest threat (mage-wise). Cancel Affinity 3 gives Jeorge the comfort and versatility to be used in most situations. Quick Riposte 3 is another option for defensive play, which allows him to follow-up attack speedier mages.

For the C skill, Breath of Life 3 can help heal up your team in long, multi-map scenarios, or even heal up that tank who took a bit more damage in a matchup than you would have liked. If going the defensive route, I do not recommend using Breath of Life 3, as most of your strategy should involve using Jeorge to bait out mages rather than initiating. Spd Smoke 3 works well both offensively and defensively; whether striking first and debuffing the enemy team or setting yourself up for the perfect counter-attack, it can help your team get an edge over the enemy.

For seals, you want to go with the one that is not already an IV boon. While some builds and units benefit from stacking one, this build stands to benefit from a little of both, given Jeorge's stat spread. Deflect Magic 3 is solely for countering Reinhardt and should be considered if you're building Jeorge more defensively.

If offensive, this build synergizes well with units that can increase Jeorge's mobility (i.e. Reposition, Guidance, Sing/Dance). If defensive, this build synergizes well units that can buff Jeorge's stats (i.e. Rally Attack Speed/Resistance, Hone Attack/Speed).
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Klein's excellent res stats are increased upon by his +Res IV, a +Res refine, and a seal that improves his res even more. I recommend placing him on an infantry team for best effect. A hero with Infantry Pulse can help speed up Klein's initial 4 charge special, and Klein having -HP IVs ensures that he will gain from its effects. However, I still recommend the HP/Res seal to give him a little more bulk. With that and his weapon refine, he should have a relatively low(but still respectable) 44 HP(give or take, depending on merges and dragonflowers). Speaking of weapons, a +Res Guard Bow is the way to go, and is the best option for an enemy-phase archer. Reposition/Swap helps Klein move his allies out of danger and put himself in range for the enemy phase. Glacies packs enough punch to affect those with even the highest defense. Mirror Stance, when coupled with Guard Bow+ refine and Klein's +Res enhancements, gives Klein a whopping 44 Res on enemy phase, and helps shore up Klein's middling Atk. Quick Riposte patches up Klein's mediocre spd and helps the enemy phase aspect even more. Odd/Even Def Wave can help improve Klein's own relatively poor def, as well as the def of those around him. For a bonus, make Klein's Support Partner M! Corrin with the Yato refine for an aditional +6 to every stat when they are adjacent(note that this is entirely optional; and that Klein without this support partner still functions perfectly well, but if you want this build to go from "Impressive Enemy phase duelist" to "Literally all four horsemen of the apocalypse at once," I highly recommend it). Klein's seal is pretty flexible, but I prefer HP/Res for previously stated reasons. If you want to increase his defensive capabilities even more, give him something like Distant Def 3. Either way, this build will get you through just about any game mode, provided you have a healer handy for chain battles.
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Allows Lyon to become a rather good two-ranged Enemy Phase unit. With Distant Def and Mirror Stance he has 53 atk, 32 def and 40 res when he gets attacked by ranged units.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
An ennemi phase build, Can provide debuff and take hits even from some green mages, Also her amazing resistance alows her to make good use of Ploy skills. Reposition is always quiet a good option, for her A Mirror stance alows her to deal more damage when she got attacked you can also run Distant def but she will relay on her special to deal good damage, her B slot Guard is a good budget option but quick ripost will help her to double and charge up her special, chill speed is an other good option to support your team. About her C slot and sacred seal two ploy skills can help a lot your team Distant def is also a good optin so she can tank more hits
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
Through the power of bonds, F!Morgan makes a decisive comeback! While this build works with any blue mage, F!Morgan finds herself in a great place as she has roughly the 4th highest Res out of the Blue mages, but is the only one in the top 5 that is a flier, giving her the ability to position herself better than the others, giving her the TACTICAL ADVANTAGE.

By giving Morgan an -owl tome, we raise all of her stats to the +6 that a -serpent tome can. This aids her middling Spd, though it honestly doesn't do much, only boosting it to 33 (given a -Spd nature), however, it does help her damage output. However, if we use F!Morgan outside of Solo modes and move to other modes like Rival Domains, Grand Conquest, or Defense Relay, Morgan can get up to +8 to her stats.

The Assist is a bog-standard movement assist, but we use Drag Back or Swap so that we can move Morgan into position to Ploy enemy units.

The Special is either Iceberg or Glacies. We are using specials that scale off of Morgan's Res for obvious reasons, especially since she can ideally reach 51-59 Res (in-combat) with all of her skills in use. Iceberg is being used as the tried and true enemy phase 3-Charge Special + QR combo works. Glacies for the same reason, but only if you have a way of pre-charging it by one, like Ostia's Pulse or Quickened Pulse.

For the A-Skill we ideally use Atk/Res 3, which sadly only comes from Seasonal units. Atk/Res Bond 3 also synergies well with her Weapon and Special. For those inclined not to fodder off seasonal units, Mirror Stance 3 is a fine budget alternative.

For the B-Skill we ideally use QR 3 since it has been tested to work wonders with 3-Charge Specials like Iceberg. Alternatively you can use Vantage 3 for later engagements.

C-Skill is a Ploy as it would be criminal to not use Morgan's Res stat.

For Seals either another Ploy would work, or DD3 for boosting her already high in-combat Res.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Anti mage nuker (will need a healer).
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
The main point of this build is that you don't have to choose between using Ninian to attack or dance during player phase, since it is entirely oriented towards enemy phase combat. She can be an excellent magic tank in enemy phase and provide team support via dancing during player phase. This can be worked to support a mixed-movement team (hence attack tactic and guidance), but she becomes even stronger with flier buff support.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Stats: +Atk/-Def
Click to show/hide build description 
Stat spread is 36/43/34/12/31. Icon Skill Weapon.png Barb Shuriken+ is taken over Icon Skill Weapon.png Kitty Paddle+ because it aids survivability, increases Arena score, and debuffs all enemy types, not just mages. Icon Skill Special.png Aether is taken to increase Arena score considerably, which is important for her low BST. This can be traded out for Icon Skill Special.png Iceberg to give a few more favorable matchups.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
— Chaservanitas (talkcontribs)