All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Slow||5||2||After combat, if unit attacked, inflicts Spd-6 on foe through its next action.||150||-||3|
|Slow+||12||2||After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.||300||-||5|
Slow+ can be upgraded in the Weapon Refinery.
Slow+ can be upgraded with the additional effect "Foe cannot counterattack.".
Slow+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Mend||1||Restores 10 HP to target ally.||100||3||2|
|Recover||1||Slows Special trigger (cooldown count+1).|
Restores 15 HP to target ally.
|Recover+||1||Restores HP = 50% of Atk +10. (Minimum of 15 HP.)||300||-||5|
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Miracle||5||If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.||200||5||3|
|Spur Res 1||Grants Res+2 to adjacent allies during combat.||50||3||C|
|Spur Def/Res 1||Grants Def/Res +2 to adjacent allies during combat.||120||4|
|Spur Def/Res 2||Grants Def/Res +3 to adjacent allies during combat.||240||5|