Mythic Hero Summoning Event - Bramimond: The Enigma (Notification)

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Banner Focus Mythic Hero - Bramimond.png
Mythic Hero Summoning Event - Bramimond: The Enigma

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From the Fire Emblem: The Blazing Blade game, Bramimond, one of the Eight Legends, appears in Fire Emblem Heroes as a Mythic Hero!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Bramimond The Enigma.jpg

Notes on This Summoning Event

Legendary Heroes Roy: Blazing Lion, Tiki: Legendary Dragon, Fjorm: Princess of Ice, and Robin: Fell Vessel, as well as Mythic Heroes Bramimond: The Enigma, Altina: Dawn's Trueblade, Peony: Sweet Dream, and Thrasir: Omnicidal Witch will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.

The next time these Mythic and Legendary Heroes will be available is as follows:
・Bramimond: The Enigma: late August
・Altina: Dawn's Trueblade: late July
・Roy: Blazing Lion: late July
・Peony: Sweet Dream: late June
・Tiki: Legendary Dragon: late July
・Fjorm: Princess of Ice: late July
・Thrasir: Omnicidal Witch: late July
・Robin: Fell Vessel: late June

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Earth 2.pngIcon Season Fire 2.png
Starts Icon Season Earth 2.pngIcon Season Wind 2.png
Starts Icon Season Earth 2.pngIcon Season Water 2.png
Starts Icon Season Earth 2.pngIcon Season Fire 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.

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About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.



Hero banner Bramimond The Enigma.jpg
To see an illustrated page introducing this Hero, tap here.


One of the Eight Legends who wielded a sacred
weapon and fought against the dragons in the
Scouring. Bramimond's true nature is unknown.
Appears in Fire Emblem: The Blazing Blade.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngVoid Tome
Mt: 14 Range: 2
Grants Atk+3. At start of combat, if foe's Atk ≥
50 or if【Penalty】is active on foe, grants
Atk/Def/Res+5 to unit during combat. At start
of combat, if foe's Spd ≥ 35 or if【Penalty】
is active on foe, unit makes a guaranteed
follow-up attack.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

News icon new skill.pngAtk Def Push 4.pngAtk/Def Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+7, but if unit attacked, deals 5 damage
to unit after combat.

Lull Atk Res 3.pngLull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

News icon new skill.pngImpenetrable Dark.pngImpenetrable Dark
During combat, disables skills of all foes
excluding foe in combat.
This skill can only be equipped by its original unit.

"I am Bramimond. There is no me, no self to call mine. My heart and voice are borrowed, moment to moment."


Hero banner Robin Fell Vessel.png
To see an illustrated page introducing this Hero, tap here.


The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.

Legendary Effect: Earth
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExpiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Dragonskin.pngDragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

Res Smoke 3.pngRes Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Insolent worms... I shall teach you what it means to feel true fear."


Hero banner Camilla Light of Nohr.jpg
To see an illustrated page introducing this Hero, tap here.


Camilla from a world where she takes the throne
as Queen of Nohr. Rules with both strength and
compassion. Loved and supported by all her
subjects. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngSanngriðr
Mt: 14 Range: 2
Foe cannot counterattack. If unit initiates
combat, grants Atk/Spd+3 during combat.
After combat, if unit attacked, inflicts【Gravity】
on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through
its next action.

This skill can only be equipped by its original unit.

Icon Skill Assist.pngRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

Atk Spd Push 4.pngAtk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.

Wrathful Staff 3.pngWrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.

Atk Tactic 3.pngAtk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"Finally, the dark age of the impostor king is over. Now, my duty is to guide Nohr as a light out of that darkness."


Hero banner Altina Dawns Trueblade.jpg
To see an illustrated page introducing this Hero, tap here.


Under the divine protection of Ashera, the
goddess of order, she battled Yune as one
of the Three Heroes. Appears in Fire Emblem:
Radiant Dawn.

Mythic Effect: Astra
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngRagnell·Alondite
Mt: 10 Range: 1
Unit can counterattack regardless of foe's range.
Inflicts Spd-5. Unit attacks twice (even if foe
initiates combat).
This skill can only be equipped by its original unit.

Icon Skill Special.pngTwin Blades
Cooldown: 2
Boosts damage by 40% of unit's Res. Disables
non-Special skills that "reduce damage by X%."
This skill can only be equipped by its original unit.

Asheras Chosen.pngAshera's Chosen
Neutralizes "effective against flying" bonuses.
If unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, grants
Atk/Def+6 during combat.
This skill can only be equipped by its original unit.

Vantage 3.pngVantage 3
If unit’s HP ≤ 75% and foe initiates combat, unit
can counterattack before foe’s first attack.

Atk Def Oath 3.pngAtk/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Def+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"Ragnell for the heavenly, Alondite for the earthly... As long as I have these swords, no foe of mine may triumph!"


Hero banner Alm Imperial Ascent.jpg
To see an illustrated page introducing this Hero, tap here.


Son of Rudolf, the Rigelian Emperor. Dons
special armor that has been passed down for
generations. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngDracofalchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Atk+3. If
the number of foes within 2 spaces (excluding
target) ≥ the number of allies within 2 spaces
(excluding unit), grants Atk/Spd/Def/Res+5
during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Scendscale.pngScendscale
Deals damage = 25% of unit's Atk, but after
combat, if unit attacked, deals 7 damage to
unit.
This skill can only be equipped by its original unit.

Chill Def 3.pngChill Def 3
At start of turn, inflicts Def-7 on foe
on the enemy team with the highest
Def through its next action.

Threat. Atk Spd 3.pngThreat. Atk/Spd 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Spd+5 to unit for 1 turn and
inflicts Atk/Spd-5 on foes within 2 spaces
through their next actions.

"This armor has been passed down through the generations in Rigel... It weighs...heavy on my shoulders."


Hero banner Roy Blazing Lion.jpg
To see an illustrated page introducing this Hero, tap here.


The son of the Marquess of Pherae. After
overcoming misfortunes, he quells the uprising
at Bern and ends the war between humans and
dragons. Appears in Fire Emblem: The Binding
Blade.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngDragonbind
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Bonus Doubler 3.pngBonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Renewal 3.pngRenewal 3
At start of odd-numbered turns,
restores 10 HP.

Human Virtue.pngHuman Virtue
At start of turn, if unit is adjacent to any allies
that are not beast or dragon allies, grants
Atk/Spd+6 to unit and those allies for 1 turn.
This skill can only be equipped by its original unit.

"Just a little sword practice. I have a lot to learn, so I feel a lot of pressure to keep at it."


Hero banner Peony Sweet Dream.jpg
To see an illustrated page introducing this Hero, tap here.


A ljósálfar from Ljósálfheimr, the realm of
dreams. Delivers pleasant dreams to mortals.
Both sincere and positive, she enjoys playing
with children.

Mythic Effect: Light
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngFlower of Joy
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Spd+3 to any ally
in a cardinal direction from unit during that
ally's combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngGentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3.pngB Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Fortify Res 4.pngFortify Res 4
At start of turn, grants Res+7 to adjacent allies for
1 turn.

"Ljósálfheimr is a land of wonderful dreams. If you're sad, a pleasant dream can always cheer you up."


Hero banner Tiki Legendary Dragon.png
To see an illustrated page introducing this Hero, tap here.


A princess and daughter of the Divine Dragon.
Left behind long ago, before Naga's death, she
hides great power within herself. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Earth
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngDivine Mist
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Fierce Breath.pngFierce Breath
If foe initiates combat, grants Atk+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

With Everyone.pngWith Everyone!
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit and adjacent allies for
1 turn.
This skill can only be equipped by its original unit.

"The Divinestone will guide me..."


Hero banner Fjorm Princess of Ice.png
To see an illustrated page introducing this Hero, tap here.


The gentle second princess of Nifl, the
Kingdom of Ice. Seeks revenge against Surtr.

Legendary Effect: Water
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngLeiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIce Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Shield Pulse 3.pngShield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"My weapon is Leiptr, the Lance of Ice, a legendary weapon. It is said it was born of Nifl's highest peak."


Hero banner Thrasir Omnicidal Witch.jpg
To see an illustrated page introducing this Hero, tap here.


General of the realm of the dead. At her queen's
command, this witch uses her powers to swell
the ranks of the dead.

Mythic Effect: Anima
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngÍfingr
Mt: 14 Range: 2
Effective against dragon foes. If unit is within 3
spaces of an ally, grants Atk/Spd/Def/Res+4
and neutralizes effects that guarantee foe's
follow-up attacks during combat, but after
combat, if unit attacked, inflicts Atk/Spd/Def/
Res-4 on nearest ally through its next action.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Flashing Blade 4.pngFlashing Blade 4
If unit's Spd > foe's Spd, grants Special
cooldown charge +1 and deals +5 damage per
unit's attack. (Only highest value applied. Does
not stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Colorless Staff.png

Killing Intent.pngKilling Intent
At start of combat, if foe's HP < 100% or
if【Penalty】is active on foe, inflicts
Spd/Res-5 on foe, and if unit initiates combat,
unit can make a follow-up attack before foe
can counterattack.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Panic Smoke 3.pngPanic Smoke 3
Inflicts【Panic】on target and foes
within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Class Colorless Staff.png

"Do not address me as Veronica. I am not her. My world, my destiny... they are likewise not hers. I am Thrasir."


Hero banner Micaiah Queen of Dawn.jpg
To see an illustrated page introducing this Hero, tap here.


The fifteenth ruler of Daein. Determined to
reconstruct and develop her home country.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngLight of Dawn
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Res+3. Grants bonus to Atk/Spd/Def/Res
during combat = current penalty on each of
target's stats. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngSacrifice
Range: 1
Converts penalties on target into bonuses.
Restores HP to target = unit's current HP-1.
Reduces unit's HP by amount restored.
This skill can only be equipped by its original unit.

Atk Res Bond 4.pngAtk/Res Bond 4
If unit is adjacent to an ally, grants
Atk/Res+7 to unit and neutralizes unit's
penalties to Atk/Res during combat.

Yunes Whispers.pngYune's Whispers
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk/Spd-6 on that foe through its next action.
This skill can only be equipped by its original unit.

Ground Orders 3.pngGround Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I won't waver anymore... I will build an age in which everyone can live their lives in peace!"


Hero banner Mamori Microwavin Idol.jpg
To see an illustrated page introducing this Hero, tap here.


Cute and courteous master of Draug. Under
the moniker Mamorin, she hosts a popular
cooking show for kids. Appears in Tokyo Mirage
Sessions ♯FE Encore.

Skills learnable at 5★:

Icon Skill Weapon.pngMirage Axe
Mt: 16 Range: 1
Grants Res+3. If unit is within 2 spaces of an
ally, grants Def/Res+6 to unit during combat
and foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Shield Session 3.pngShield Session 3
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 9 - number of foes
who have already acted × 3 (min value of 3).

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I'm Mamori Minamoto! You may have heard of me from Microwavin' with Mamorin. I'm here to help how I can!"



News emote Feh happy right.png
Just how long has Bramimond been alive, I wonder?

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