Mythic Hero Summoning Event - Líf: Lethal Swordsman (Notification)

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Banner Focus Mythic Heroes - Lif.png
Mythic Hero Summoning Event - Líf: Lethal Swordsman

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Líf, general of the realm of the dead from Book III, appears in Fire Emblem Heroes as a Mythic Hero!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Lif Lethal Swordsman.jpg

Notes on This Summoning Event
Mythic Heroes Líf: Lethal Swordsman and Yune: Chaos Goddess, as well as Legendary Heroes Eliwood: Blazing Knight, Lucina: Glorious Archer, Ephraim: Legendary Lord, Hector: Marquess of Ostia, and Leif: Unifier of Thracia will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Mythic and Legendary Heroes will be available is as follows:
・Líf: Lethal Swordsman - late May
・Yune: Chaos Goddess - late June
・Eliwood: Blazing Knight - late May
・Lucina: Glorious Archer - late May
・Ephraim: Legendary Lord - late May
・Hector: Marquess of Ostia - late May
・Leif: Unifier of Thracia - late May
Note: The next availability of Marth: Hero-King was listed as late February, but has been changed to late April.

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Wind 2.pngIcon Season Fire 2.png
Starts Icon Season Wind 2.pngIcon Season Earth 2.png
Starts Icon Season Wind 2.pngIcon Season Water 2.png
Starts Icon Season Wind 2.pngIcon Season Fire 2.png
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.



Hero banner Lif Lethal Swordsman.jpg
To see an illustrated page introducing this Hero, tap here.


General of the realm of the dead. At his queen's
command, this dark swordsman fights in hopes
that all the living will join the ranks of the dead.

Mythic Effect: Anima
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngSökkvabekkr
Mt: 16 Range: 1
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and
unit makes a guaranteed follow-up attack, but
after combat, if unit attacked, deals 20 damage
to nearest ally.
This skill can only be equipped by its original unit.

Icon Skill Special.pngOpen the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

News icon new skill.pngDeadly Balance.pngDeadly Balance
At start of combat, if unit's HP ≥ 50% or
if【Penalty】is active on unit, inflicts
Atk/Def-5 on foe and grants Special cooldown
charge +1 per foe's attack during combat.
(Only highest value applied. Does not stack.
Special cooldown charge granted even if foe's
attack deals 0 damage.)

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Times Pulse 3.pngTime's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"This castle is the mirror of my own. These surroundings flood me with memories...many I'd rather forget."


Hero banner Eliwood Blazing Knight.jpg
To see an illustrated page introducing this Hero, tap here.


Marquess of Pherae. After overcoming the death
of his father, Elbert, he foils Nergal's wicked
ambitions with his comrades. Appears in Fire
Emblem: The Blazing Blade.

Legendary Effect: Wind
Ally Boost: HP+3

Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngArdent Durandal
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants
【Bonus Doubler】to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.

This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Death Blow 4.pngDeath Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use: Icon Class Colorless Staff.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Vision of Arcadia.pngVision of Arcadia
At start of turn, if a dragon or beast ally is
deployed, grants Atk/Def+6 to ally with the
highest Atk for 1 turn.
This skill can only be equipped by its original unit.

"I've been preparing a special elixir... It tastes horrible, but if it means I stay healthy for Pherae, it's worth it."


Hero banner Lucina Glorious Archer.png
To see an illustrated page introducing this Hero, tap here.


A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngFuture Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Wings of Mercy 3.pngWings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"It's hard to feel at ease when wielding a weapon I'm not used to. I suppose the only remedy is more training..."


Hero banner Byleth Proven Professor.jpg
To see an illustrated page introducing this Hero, tap here.


Child of the former captain of the Knights of
Seiros, Jeralt. A stoic, capable professor at the
Officers Academy. Appears in Fire Emblem:
Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngCreator Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, neutralizes effects that
guarantee foe's follow-up attacks, prevent
unit's follow-up attacks, grant "Special
cooldown charge +X" to foe, or inflict "Special
cooldown charge -X" on unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngRuptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use: Icon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Fury 4.pngFury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use: Icon Class Colorless Staff.png

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Even Atk Wave 3.pngEven Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I sometimes feel I am grasping for a purpose in life. Perhaps someday I will know what it is."


Hero banner Ephraim Legendary Lord.png
To see an illustrated page introducing this Hero, tap here.


Prince of Renais. Eirika's twin. It's
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Sturdy Stance 2.pngSturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Solar Brace.pngSolar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.

Fortify Def 3.pngFortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"Legendary Hero? Am I really so praiseworthy? I have a feeling the stories that are told about me tend to omit my thirst for battle."


Hero banner Lukas Buffet for One.jpg
To see an illustrated page introducing this Hero, tap here.


A young noble with the Deliverance. Spends his
free time in quiet solitude when he can. Appears
in Fire Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngLuncheon Lance+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Def+4 during
combat.

Icon Skill Assist.pngPivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use: Icon Class Colorless Staff.png

AR-O Atk Def 3.pngAR-O Atk/Def 3
If attacking in Aether Raids, grants Atk/Def+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)

Wary Fighter 3.pngWary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"Let's go on a boat ride in the lake. I'll row—I'm used to it."


Hero banner Yune Chaos Goddess.jpg
To see an illustrated page introducing this Hero, tap here.


A being that is half of the goddess Ashunera.
The goddess of chaos, who is said to have
thrown the world into disorder long ago.
Appears in Fire Emblem: Radiant Dawn.

Mythic Effect: Dark
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngChaos Manifest
Mt: 14 Range: 2
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, grants Atk+6
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Bond 3.pngAtk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.

Sabotage Res 3.pngSabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.

Chaos Named.pngChaos Named
At start of turn, if foes within 3 columns
centered on unit have Res ≤ unit's Res-3,
inflicts -5 on the highest of those foes'
Atk/Spd/Def/Res through their next actions.
(When calculating highest stat, treats Atk
as -15. Calculates each stat penalty
independently.)
This skill can only be equipped by its original unit.

"Desire more. Demand more. It's fine to live your life with abandon."


Hero banner Hector Marquess of Ostia.png
To see an illustrated page introducing this Hero, tap here.


Hector has ascended as the Marquess of Ostia.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"


Hero banner Hilda Idle Maiden.jpg
To see an illustrated page introducing this Hero, tap here.


Noble of the Leicester Alliance and daughter of
House Goneril. Has a lazy personality and a
habit of manipulating people into doing things
for her. Appears in Fire Emblem: Three Houses.

Skills learnable at 5★:

Icon Skill Weapon.pngFreikugel
Mt: 16 Range: 1
Grants Spd+3. At start of ally's combat, if unit
is within 2 spaces of any allies with Def > unit's
Def, grants Atk/Spd+4 to those allies during
combat. At start of unit's combat, if unit is not
within 2 spaces of any allies with Def > unit's
Def, grants Atk/Spd+6 to unit during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Null Follow Up 3.pngNull Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Def Opening 3.pngDef Opening 3
At start of turn, grants Def+6 to ally with the
highest Def for 1 turn. (Excludes unit.)

"I was writing a letter to my brother. Force of habit. I have a whole stack of letters I can't even send him."


Hero banner Leif Unifier of Thracia.jpg
To see an illustrated page introducing this Hero, tap here.


Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngMeisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.

Icon Skill Special.pngNjörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.

Atk Res Push 4.pngAtk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

S Drink.pngS Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.

Def Smoke 3.pngDef Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."


Hero banner Loki The Trickster.png


Strategist for Múspell, the Kingdom of Flame.
Likes to play tricks and manipulate people.

Skills learnable at 5★:

Icon Skill Weapon.pngThökk
Mt: 14 Range: 2
Calculates damage from staff like other
weapons. At start of turn, if foe's HP ≤ unit's
HP-3 and foe is in cardinal direction and
uses bow, dagger, magic, or staff, foe
cannot move more than 1 space through its
action.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRestore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.

Icon Skill Special.pngEarthwater Balm+
Cooldown: 1
When healing an ally with a staff, grants
Def/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

C Duel Infantry 3.pngC Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"If you desire to make use of me, then by all means...ask. You summoned me, didn't you?"


Hero banner Caineghis Gallias Lion King.jpg
To see an illustrated page introducing this Hero, tap here.


The lion ruler of Gallia, the home of the beast
tribe of laguz. Uses his wisdom and courage to
seek a path toward peace with the beorc.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngLion King Fang
Mt: 14 Range: 1
Grants Atk+3. If foe initiates combat, grants
Atk/Spd/Def/Res+4 during combat. At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Distant Def 4.pngDistant Def 4
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+8 and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"You...probably shouldn't touch me. My hair is very coarse. You might get poked right back."



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First Thrasir was a Mythic Hero, and now Líf follows in her footsteps!

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