Mythic Hero Summoning Event - Plumeria: Lewd Dream (Notification)

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Banner Focus Mythic Heroes - Plumeria.png
Icon Summoning Legendary Mythic Heroes.png
Mythic Hero Summoning Event - Plumeria: Lewd Dream

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From the Fire Emblem Heroes game, Plumeria, the dökkálfr of lewd dreams, appears in Fire Emblem Heroes as a Mythic Hero!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Plumeria Lewd Dream.jpg


Notes on This Summoning Event
Legendary Heroes Seliph: Scion of Light, Ephraim: Legendary Lord, Lucina: Glorious Archer, Celica: Queen of Valentia, and Leif: Unifier of Thracia, as well as Mythic Heroes Plumeria: Lewd Dream, Líf: Lethal Swordsman, Yune: Chaos Goddess, and Duma: God of Strength will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Mythic and Legendary Heroes will be available is as follows:
・ Plumeria: Lewd Dream - late December
・ Líf: Lethal Swordsman - late January
・ Seliph: Scion of Light - late February
・ Ephraim: Legendary Lord - late February
・ Lucina: Glorious Archer - late March
・ Celica: Queen of Valentia - late December
・ Yune: Chaos Goddess - late February
・ Duma: God of Strength - late December
・ Leif: Unifier of Thracia - late November

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png


The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png


The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Plumeria Lewd Dream.jpg
To see an illustrated page introducing this Hero, tap here.


A jaded dökkálfr from Dökkálfheimr, the realm
of nightmares. She delivers salacious dreams
to mortals. Though she would wish to do away
with all cloying mortal desires, she cannot.

Mythic Effect: Astra
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngFlower of Plenty
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Res+3 to allies
within 5 rows and 3 columns centered on unit
during combat.
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Assist.pngSweet Dreams
Range: 1
Grants another action to target ally and grants
Atk/Spd/Def/Res+3 to target ally for 1 turn.
Inflicts Atk/Spd/Def/Res-4 on nearest foes
within 4 spaces of target ally through foes'
next actions. (Cannot target an ally with Sing
or Dance. This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Res Push 4.pngAtk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

Sabotage Spd 3.pngSabotage Spd 3
At start of turn, if any foe's Res ≤ unit’s Res-3
and that foe is adjacent to another foe, inflicts
Spd-7 on that foe through its next action.

News icon new skill.pngAtk Res Rein 3.pngAtk/Res Rein 3
Inflicts Atk/Res-4 on foes within 2 spaces
during combat.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"A dream of love overflowing, a love never ending..."



Hero banner Lif Lethal Swordsman.jpg
To see an illustrated page introducing this Hero, tap here.


General of the realm of the dead. At his queen's
command, this dark swordsman fights in hopes
that all the living will join the ranks of the dead.

Mythic Effect: Anima
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngSökkvabekkr
Mt: 16 Range: 1
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and
unit makes a guaranteed follow-up attack, but
after combat, if unit attacked, deals 20 damage
to nearest ally.
This skill can only be equipped by its original unit.

Icon Skill Special.pngOpen the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Deadly Balance.pngDeadly Balance
At start of combat, if unit's HP ≥ 50% or
if【Penalty】is active on unit, inflicts
Atk/Def-5 on foe and grants Special cooldown
charge +1 per foe's attack during combat.
(Only highest value applied. Does not stack.
Special cooldown charge granted even if foe's
attack deals 0 damage.)

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Times Pulse 3.pngTime's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"This castle is the mirror of my own. These surroundings flood me with memories...many I'd rather forget."



Hero banner Seliph Scion of Light.jpg
To see an illustrated page introducing this Hero, tap here.


Inheritor of the sacred sword Tyrfing. Beside
his half sister, Julia, he opposes the dark god
Loptous and ends the Holy War. Appears in
Fire Emblem: Genealogy of the Holy War.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngVirtuous Tyrfing
Mt: 16 Range: 1
Grants Res+3. If foe initiates combat or if unit's
HP < 100% at start of combat, inflicts Atk/Def-6
on foe during combat, and if unit deals damage
to foe during combat, restores 7 HP to unit.
(Triggers even if 0 damage is dealt.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngIgnis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Holy Wars End.pngHoly War's End
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack
before foe can make a follow-up attack.
This skill can only be equipped by its original unit.

Joint Hone Def.pngJoint Hone Def
At start of turn, if unit is adjacent to an ally,
grants Def+5 to unit and adjacent allies for
1 turn.

"When training in Tirnanog as a youth, Shannan taught me much. Even now, my body moves on its own in battle..."



Hero banner Lucina Glorious Archer.png
To see an illustrated page introducing this Hero, tap here.


A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngFuture Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Wings of Mercy 3.pngWings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"It's hard to feel at ease when wielding a weapon I'm not used to. I suppose the only remedy is more training..."



Hero banner Ephraim Legendary Lord.png
To see an illustrated page introducing this Hero, tap here.


Prince of Renais. Eirika's twin. It's
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Sturdy Stance 2.pngSturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Solar Brace.pngSolar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.

Fortify Def 3.pngFortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"Legendary Hero? Am I really so praiseworthy? I have a feeling the stories that are told about me tend to omit my thirst for battle."



Hero banner Lilith Astral Daughter.jpg
To see an illustrated page introducing this Hero, tap here.


Corrin's attendant, whose true form is that
of an astral dragon. She reveals her true self
to rescue Corrin from a crisis. Appears in Fire
Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngAstral Breath
Mt: 16 Range: 1
Grants Spd+3. Unit can move to a space adjacent
to support partner. If unit is within 3 spaces of
support partner, grants Atk/Spd/Def/Res+5 to
unit during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Def Res Link 3.pngDef/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Def/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Joint Drive Atk.pngJoint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.

"I have fond memories of Corrin gently petting my head or carrying me in my dragon form. I'll always remember it."



Hero banner Yune Chaos Goddess.jpg
To see an illustrated page introducing this Hero, tap here.


A being that is half of the goddess Ashunera.
The goddess of chaos, who is said to have
thrown the world into disorder long ago.
Appears in Fire Emblem: Radiant Dawn.

Mythic Effect: Dark
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngChaos Manifest
Mt: 14 Range: 2
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, grants Atk+6
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Bond 3.pngAtk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.

Sabotage Res 3.pngSabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.

Chaos Named.pngChaos Named
At start of turn, if foes within 3 columns
centered on unit have Res ≤ unit's Res-3,
inflicts -5 on the highest of those foes'
Atk/Spd/Def/Res through their next actions.
(When calculating highest stat, treats Atk
as -15. Calculates each stat penalty
independently.)
This skill can only be equipped by its original unit.

"Desire more. Demand more. It's fine to live your life with abandon."



Hero banner Celica Queen of Valentia.jpg
To see an illustrated page introducing this Hero, tap here.


Queen of Unified Valentia who, together with
Alm, defeated Duma. To some, she is the Earth
Mother, Mila, reborn. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngSaintly Seraphim
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores
reductions to Res from Special skills.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Swift Sparrow 3.pngSwift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff.png

Soul of Zofia.pngSoul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.

Atk Spd Oath 3.pngAtk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"In my world, two long-warring kingdoms are finally at peace. And now, it's Askr's turn."



Hero banner Micaiah Queen of Dawn.jpg
To see an illustrated page introducing this Hero, tap here.


The fifteenth ruler of Daein. Determined to
reconstruct and develop her home country.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngLight of Dawn
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Res+3. Grants bonus to Atk/Spd/Def/Res
during combat = current penalty on each of
target's stats. Calculates each stat bonus
independently.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngSacrifice
Range: 1
Converts penalties on target into bonuses.
Restores HP to target = unit's current HP-1.
Reduces unit's HP by amount restored.
This skill can only be equipped by its original unit.

Atk Res Bond 4.pngAtk/Res Bond 4
If unit is adjacent to an ally, grants
Atk/Res+7 to unit and neutralizes unit's
penalties to Atk/Res during combat.

Yunes Whispers.pngYune's Whispers
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk/Spd-6 on that foe through its next action.
This skill can only be equipped by its original unit.

Ground Orders 3.pngGround Orders 3
At start of turn, grants the following status to
adjacent infantry, armored, and cavalry allies
for 1 turn: "Unit can move to a space adjacent
to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I won't waver anymore... I will build an age in which everyone can live their lives in peace!"



Hero banner Duma God of Strength.jpg
To see an illustrated page introducing this Hero, tap here.


God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngFell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Def Res Solo 3.pngDef/Res Solo 3
If unit is not adjacent to an ally, grants
Def/Res+6 during combat.

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Upheaval.pngUpheaval
At the start of turn 1, deals 7 damage to all
foes, and if defending in Aether Raids during
anima season, destroys offensive structure
within same column as unit. (Does not affect
structures that cannot be destroyed.)
This skill can only be equipped by its original unit.

"Only power holds meaning. This is a true blessing."



Hero banner Leif Unifier of Thracia.jpg
To see an illustrated page introducing this Hero, tap here.


Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngMeisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.

Icon Skill Special.pngNjörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.
This skill can only be equipped by its original unit.

Atk Res Push 4.pngAtk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

S Drink.pngS Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.

Def Smoke 3.pngDef Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Doing some horseback training, I have realized I would like to lead a troop of lance knights...like my father did."



Hero banner Julian Tender Thief.jpg
To see an illustrated page introducing this Hero, tap here.


A reformed thief who takes the War of Shadows
as a chance to atone for his crimes. Lives and
works in a convent with Sister Lena. Appears
in Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngCaltrop Dagger+
Mt: 12 Range: 2
Effective against cavalry foes. Disables unit's
and foe's skills that change attack priority.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.


Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Close Foil.pngClose Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Lull Atk Spd 3.pngLull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"A little turn of the lock like that and...it's open! Even though I quit thieving for Lena's sake, I can't get rusty."




News Anna Reaction Ok.png
What's this sweet smell? It's making me feel like I might be dreaming...

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