Mythic Hero Summoning Event - Sothis: Girl on the Throne (Notification)

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Banner Focus Mythic Heroes - Sothis.jpg
Mythic Hero Summoning Event - Sothis: Girl on the Throne

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Just after the release of the Fire Emblem: Three Houses game, the mysterious girl Sothis appears in Fire Emblem Heroes as a Mythic Hero!

But that's not all... New Hero Byleth: Tested Professor appears as a 5★ focus Hero!

In this Mythic Hero summoning event, 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Note: Byleth: Tested Professor may also be obtained as a bonus for having purchased Fire Emblem: Three Houses. Byleth: Tested Professor will continue to appear in summoning events after this event ends.

Tap More for additional information about this event.

More >
Video thumbnail Sothis Girl on the Throne.jpg

Notes on This Summoning Event
*Mythic Heroes Sothis: Girl on the Throne and Eir: Merciful Death, as well as Legendary Heroes Marth: Hero-King, Azura: Vallite Songstress, Fjorm: Princess of Ice, Hector: Marquess of Ostia, Lyn: Lady of the Wind, and Alm: Saint-King will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Mythic and Legendary Heroes will be available is as follows:

・Sothis: Girl on the Throne - late October
・Marth: Hero-King - late November
・Azura: Vallite Songstress - late October
・Fjorm: Princess of Ice - late November
・Hector: Marquess of Ostia - late October
・Lyn: Lady of the Wind - late November
・Eir: Merciful Death - late September
・Alm: Saint-King - late October

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Earth 2.pngIcon Season Water 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

Hero banner Sothis Girl on the Throne.jpg
To see an illustrated page introducing this Hero, tap here.

Warning: this introduction contains spoilers.

Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.

Mythic Effect: Dark
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngSublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Special.pngSirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

News icon new skill.pngTimes Pulse 3.pngTime's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"I have already lived my fate. I may appear to stand before you now, but is it truly so?"

Hero banner Marth Hero-King.png
To see an illustrated page introducing this Hero, tap here.


Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Fire
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill Special.pngFire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Binding Shield.pngBinding Shield
In combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.

Infantry Flash 3.pngInfantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"If we combine our strengths, we shall not fall to the enemy!"

Hero banner Byleth Tested Professor.jpg
To see an illustrated page introducing this Hero, tap here.


Child of the former captain of the Knights of
Seiros, Jeralt. A stoic, capable professor at the
Officers Academy. Appears in Fire Emblem:
Three Houses.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngCreator Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, disables foe's skills that
guarantee foe's follow-up attack or prevent
unit's follow-up attack, and neutralizes skills
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngRuptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use: Icon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Odd Spd Wave 3.pngOdd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I sometimes feel I am grasping for a purpose in life. Perhaps someday I will know what it is."

Hero banner Azura Vallite Songstress.jpg
To see an illustrated page introducing this Hero, tap here.


Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngPrayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.

Icon Skill Assist.pngGray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3.pngB Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Atk Tactic 3.pngAtk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."

Hero banner Fjorm Princess of Ice.png
To see an illustrated page introducing this Hero, tap here.


The gentle second princess of Nifl, the
Kingdom of Ice. Seeks revenge against Surtr.

Legendary Effect: Water
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngLeiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIce Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Shield Pulse 3.pngShield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"As far as the eye can see, Nifl gleams white, snow sparkling under the sun... I love my homeland. That's just one reason."

Hero banner Ryoma Samurai at Ease.jpg
High Prince of Hoshido. A font of knowledge

about remote and hidden hot springs. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngIt's Curtains...+
Mt: 14 Range: 1
At the start of turn 1, grants Special cooldown
count-2.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Def Solo 3.pngAtk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Odd Def Wave 3.pngOdd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Make the water as hot as it can get, I say! Battling the heat is a test of fortitude. It is to truly bathe."

Hero banner Hector Marquess of Ostia.png
To see an illustrated page introducing this Hero, tap here.


Hector has ascended as the Marquess of Ostia.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"

Hero banner Lyn Lady of the Wind.png
To see an illustrated page introducing this Hero, tap here.


Noblewoman of Caelin whose true name is
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.

Legendary Effect: Wind
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngSwift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Laws of Sacae.pngLaws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Desperation 3.pngDesperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.

Spd Tactic 3.pngSpd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"A spirit of protection resides within this bow. Reach out your hand... Do you feel the winds of the plains?"

Hero banner Greil Heroic Exemplar.jpg
To see an illustrated page introducing this Hero, tap here.


The first leader of the Greil Mercenaries. Father
of Ike and Mist. Will meet his family again at
the Day of Devotion festival. Appears in Fire
Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngFaithful Axe+
Mt: 14 Range: 1
If unit is adjacent to an ally, grants
Atk/Spd/Def/Res+3 during combat.

Icon Skill Special.pngAether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Fury 4.pngFury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use: Icon Class Colorless Staff.png

Wary Fighter 3.pngWary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I've got all the gifts I need. Ike and Mist are all I could ask for. Nothing could compare."

Hero banner Eir Merciful Death.jpg
To see an illustrated page introducing this Hero, tap here.


Princess of Hel, the realm of the dead. Dearly
loves her mother, Hel, who rules it. She finds
Hel's increasing mercilessness toward the living
disquieting.

Mythic Effect: Light
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngLyfjaberg
Mt: 14 Range: 2
Grants Res+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd+4 during combat, and if
unit initiates combat, foe cannot make a
follow-up attack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions, and
if bonus was granted to unit, deals 4 damage to
unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Mystic Boost 3.pngMystic Boost 3
Disables foe's skills that "calculate damage
using the lower of foe's Def or Res" and
"calculate damage from staff like other
weapons." Restores 6 HP after combat.

Sparkling Boost.pngSparkling Boost
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
This skill can only be equipped by its original unit.

"If you are tired, I'll help you sleep. Just for the night—not forever."

Hero banner Alm Saint-King.jpg
To see an illustrated page introducing this Hero, tap here.


The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngLuna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngLunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.

Darting Blow 4.pngDarting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use: Icon Class Colorless Staff.png

Null Follow Up 3.pngNull Follow-Up 3
Disables foe's skills that guarantee foe's
follow-up attack and foe's skills that prevent
unit's follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"This power will protect our kingdom and those we hold dear."

Hero banner Caineghis Gallias Lion King.jpg
To see an illustrated page introducing this Hero, tap here.


The lion ruler of Gallia, the home of the beast
tribe of laguz. Uses his wisdom and courage to
seek a path toward peace with the beorc.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngLion King Fang
Mt: 14 Range: 1
Grants Atk+3. If foe initiates combat, grants
Atk/Spd/Def/Res+4 during combat. At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Distant Def 4.pngDistant Def 4
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+8 and
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"Gallia has no shortage of brave warriors eager for a fight. But will they ever reach their potential? Courage and strength alone are not enough. Knowledge is required. I can only hope they heed my words."

News Feh sleeping 2.png

"Sothis may appear in your dreams too..."

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