All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Emerald Axe||8||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||200||4||3|
|Emerald Axe+||12||1||If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.||300||5||5|
|Runeaxe||16||1||When unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)||400||—||5|
Runeaxe can be upgraded in the Weapon Refinery.
Runeaxe can be upgraded with the additional effect "If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat.
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".
This unit owns no Assist skills.
|Retribution||3||Boosts damage by 30% of damage dealt to unit.||100||4||3|
|Vengeance||3||Boosts damage by 50% of damage dealt to unit.||200||—||4|
|B||Lancebreaker 1||If unit's HP ≥ 90% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||50||1|
|Lancebreaker 2||If unit's HP ≥ 70% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||100||2|
|Lancebreaker 3||If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||200||4|
|C||Savage Blow 1||If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.||50||3|
|Savage Blow 2||If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.||100||4|
|Savage Blow 3||If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.||200||5|