All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Fiddlestick Bow||8||2||Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.||200||4||3|
|Fiddlestick Bow+||12||2||Effective against flying foes. Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes.||300||5||5|
Fiddlestick Bow+ can be upgraded in the Weapon Refinery.
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This Hero owns no Special skills.
|Earth Dance 1||If Sing or Dance is used, grants Def+3 to target.||50||1||B|
|Caldera Dance 1||If Sing or Dance is used, grants Atk+2 and Def+3 to target.||120||2|
|Caldera Dance 2||If Sing or Dance is used, grants Atk+3 and Def+4 to target.||240||4|
|Spd Tactic 1||At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||3||C|
|Spd Tactic 2||At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||4|
|Spd Tactic 3||At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||5|