New Heroes: Journey Begins (Notification)

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Banner Focus New Heroes Journey Begins.png
New Heroes: Journey Begins

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New Heroes from the Fire Emblem Fates games are here!

Rinkah: Scion of Flame, Forrest: Fashion Forward, Lilith: Astral Daughter, and Midori: Reliable Chemist are available as part of a 5★ summoning focus!

There are new story maps in Book IV, Chapter 6: Dreaming Reality—and there are some limited-time quests too! There's even a Log-In Bonus where you can get Orbs up to 10 times until !

Notes:
・When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon by tapping the Free 5★ Summon button.
・The Free 5★ Summon is available once per New Heroes summoning event.
・Forrest: Fashion Forward is also available as part of the 4★ focus category. Your 5★ and 5★ focus appearance rates will not reset if you summon this Hero at 4★ rarity. In addition, this Hero will appear as a 3★ and 4★ Hero in future summoning events.

Tap More for additional information about this event.

More >
Video thumbnail Journey Begins.jpg


Notes on This Summoning Event
• After this summoning focus ends, these new Heroes will continue to be available through future summoning events. Please note that they may appear as a different rarity or at a higher appearance rate.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Notes on the Free 5★ Summon
・ When you finish a summoning session after having summoned a total of 40 or more times in this summoning event, you will be able to choose one 5★ focus Hero to summon for free for your next summon in this event by tapping the Free 5★ Summon button.

・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.

・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.

Hero banner Rinkah Scion of Flame.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Daughter of the Flame Tribe chieftain. Her aloof
disposition belies the wildness in her heart.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngRinkah's Club
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if unit's HP < 100%
at start of combat, grants Atk/Def+5 and
Special cooldown charge +1 per foe's attack
during combat. (Only highest value applied.
Does not stack. Special cooldown charge
granted even if foe's attack deals 0 damage.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

News icon new skill.pngDistant Foil.pngDistant Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Even Def Wave 3.pngEven Def Wave 3
At start of even-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Don't expect me to bow to royalty. The Flame Tribe only gives respect to those who earn it."



Hero banner Forrest Fashion Forward.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Son of Leo. A kind and compassionate soul,
with a keen eye for aesthetics. Loves to sew.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngPanic+
Mt: 11 Range: 2
After combat, if unit attacked, converts
bonuses on target and foes within 2 spaces
of target into penalties through their next
actions.

Icon Skill Assist.pngPhysic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.

Icon Skill Special.pngHeavenly Light
Cooldown: 2
When healing an ally with a staff, restores 10 HP
to all allies.
This skill can only be equipped by staff users.

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"If you get injured or tear your clothes, call on me. Mending bones and outfits are two of my specialties."



Hero banner Lilith Astral Daughter.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Corrin's attendant, whose true form is that
of an astral dragon. She reveals her true self
to rescue Corrin from a crisis. Appears in Fire
Emblem Fates.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngAstral Breath
Mt: 16 Range: 1
Grants Spd+3. Unit can move to a space adjacent
to support partner. If unit is within 3 spaces of
support partner, grants Atk/Spd/Def/Res+5 to
unit during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Def Res Link 3.pngDef/Res Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Def/Res+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

News icon new skill.pngJoint Drive Atk.pngJoint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.

"I have fond memories of Corrin gently petting my head or carrying me in my dragon form. I'll always remember it."



Hero banner Midori Reliable Chemist.jpg

Tap the image above to visit this Hero's illustrated introduction page.

Daughter of the stalwart Hoshidan ninja Kaze.
An expert when it comes to crafting balms and
poultices from medicinal herbs. Appears in Fire
Emblem Fates.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngSpendthrift Bow+
Mt: 12 Range: 2
Effective against flying foes. Grants Atk+7 to
unit and inflicts Atk-7 on foe during combat.
After combat, if unit attacked, inflicts Special
cooldown count+2 on unit. (Cannot exceed
the unit's maximum Special cooldown.)

Icon Skill Assist.pngRally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

News icon new skill.pngClose Foil.pngClose Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

"I grew up in the Deeprealms far away from my father. There I studied apothecary so I could help people."


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