All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Light Breath||9||1||If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.||200||4||3|
|Light Breath+||13||1||If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.||300||5||5|
Light Breath+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Light Breath+ becomes "After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.".
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This Hero has no Special skills.
|Escape Route 1||If unit's HP ≤ 30%, unit can move to a space adjacent to any ally.||60||1||B|
|Escape Route 2||If unit's HP ≤ 40%, unit can move to a space adjacent to any ally.||120||2|
|Escape Route 3||If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.||240||4|
|Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||3||C|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||4|
|Fortify Dragons||At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn.||200||5|