Counterattacks disrupted

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Counterattacks disrupted is a status effect which prevents a unit from performing counterattacks.

When a unit has this status effect, an icon is shown on their sprite on the map.

Icon Example Source Sound Effect
Status Effect Counterattacks Disrupted.png Icon Class Colorless Staff.png Flash+
Icon Class Red Tome.png Imhullu

Skill Interaction[edit | edit source]

Main article: Skill interaction
  • Units with Null C Disrupt 3.png Null C-Disrupt 3 that have this status effect will act as if the status is not applied.

Sources of no counterattacks[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candlelight After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Chaos Manifest Grants Res+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Gjöll Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
Imhullu Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions.

Weapons related to this keyword when refined

Weapon Refined Description
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash+

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

Assist Description
Harsh Command+ Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

List of Specials

None, currently.

List of Passives

None, currently.

List of items

Icon Item Description
Fear Charm.png Fear Charm All enemies are prevented from counterattacking until each foe's next action.

List of structures

None, currently.

In other languages[edit | edit source]

Language Name
Japanese 反撃不可状態
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???