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Noble Lance
Weapon Noble Lance
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_高潔の戦槍
Description Grants Atk+3. At start of combat, if both unit's and foe's HP = 100% or if both unit's and foe's HP < 100%, unit makes a guaranteed follow-up attack.

Notes[ | ]

  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Noble Lance.
  • The "if foe's HP < 100%" condition is a mistranslation of "if foe's HP ≤ 99%"; if the foe's HP is strictly between 99% and 100%, this condition would fail. However, this is only possible when the unit is in combat against Røkkr enemies, as normal enemy units have a maximum of 99 HP.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Noble Lance W +3 HP Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack.
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, deals damage = 10% of unit's Atk, reduces damage from foe's attacks by 10% of unit's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. At start of combat, if unit's HP ≤ 99% or if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by refined Noble Lance is considered a temporary buff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Noble Lance W Noble Lance's damage-reduction effect is considered a Special effect, so effects that neutralize or reduce the percentage of non-Special "reduces damage by X%" effects such as Special Spiral 4 Special Spiral 4 or Status Effect Halves non-Special damage reduction Halves non-Special damage reduction do not apply to Noble Lance W Noble Lance's damage-reduction effect.
  • The damage-reduction reducing effect of Noble Lance W Noble Lance will apply to damage-reducing Specials such as Skilliconspecial Vital Astra.
    • damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
    • Each damage-reduction effect is reduced by individually.
      • For example, if a unit has Spd Def Tempo 4 Spd/Def Tempo 4 and the foe has both Spurn 4 Spurn 4 and Status Effect Dodge Dodge active, the maximum total damage-reduction is reduced to 40%, since the two skills reduce the damage to (1 − (50% × 50%)) × (1 − (40% × 50%)) = 60% of the original damage.
  • Specials that "reduce damage by X%.":
  • Special skills that "reduce damage by X%.":

List of owners[ | ]

UnitSkill chain
Dimitri The Protector Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Noble Lance
★

In other languages[ | ]

Language Name
Japanese 高潔の戦槍
German Edle Lanze
Spanish (Europe) Lanza noble
Spanish (Latin America) Lanza noble
French Noble lance
Italian Lancia nobile
Traditional Chinese (Taiwan) 高潔戰槍
Portuguese Lança nobre

See also[ | ]

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