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Status Icon WeaponStatus Icon MoveOboro Fierce Fighter Face FC
Oboro: Fierce Fighter
General Quotes Misc Heroic Ordeal
Oboro
Fierce Bride-to-Be
Portrait
Oboro Fierce Bride-to-Be Face
Attack
Oboro Fierce Bride-to-Be BtlFace
Special
Oboro Fierce Bride-to-Be BtlFace C
Damage

Oboro Fierce Bride-to-Be BtlFace D

Art by: Noy
Description Hoshidan lancer and retainer of Takumi, she is participating in the festival in her handmade bridal attire. Appears in Fire Emblem Fates.
Rarities ★ SRSpecial
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Marisha Ray
Voice Actor JP ささきのぞみ(Nozomi Sasaki)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 4.5
Internal ID PID_花嫁オボロ (521)
Origin 110000201100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/176/7/88/9/107/8/90/1/241
★15/16/176/7/89/10/118/9/100/1/243
★16/17/187/8/99/10/118/9/101/2/346
★16/17/187/8/910/11/129/10/111/2/348
★17/18/198/9/1010/11/129/10/112/3/451

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3627/30/3224/27/2928/31/338/10/13131~132
★32/35/3829/32/3426/29/3231/34/368/11/14140~141
★35/38/4132/35/3828/31/3433/36/3910/13/16153
★36/39/4233/36/4030/33/3635/38/4211/14/17160~161
★39/42/4536/39/4332/35/3837/40/4412/16/19171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%70%55%70%30%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Pledged Blade101
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200★★
Pledged Blade+141
If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★★

Pledged Blade+ can be upgraded in the Weapon Refinery.

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Attack1
Grants Atk+4 to target ally for 1 turn.
150★★
Rally Atk/Res1
Grants Atk/Res+3 to target ally for 1 turn.
300★
Rally Atk/Res+1
Grants Atk/Res+6 to target ally for 1 turn.
400★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Form 1Atk/Def Form 1
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk Def Form 2Atk/Def Form 2
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk Def Form 3Atk/Def Form 3
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
BOdd Pulse Tie 1Odd Pulse Tie 1
At start of odd-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
60★
Odd Pulse Tie 2Odd Pulse Tie 2
At start of odd-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
120★
Odd Pulse Tie 3Odd Pulse Tie 3
At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
240★

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