Odd Follow-Up

From Fire Emblem Heroes Wiki
Jump to: navigation, search
General Builds
Type Icon Name SP Required Description
B Odd Follow-Up 1.png Odd Follow-Up 1 60 If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Odd Follow-Up 2.png Odd Follow-Up 2 120 If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Odd Follow-Up 3.png Odd Follow-Up 3 240 If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.
Cannot use: InfantryCavalryFlying

Notes[edit | edit source]

Main article: Skill interaction
Unit 1 Unit 2 Results
  • Guaranteed follow-up attack
  • Prevented from making a follow-up attack
  • Guaranteed follow-up attack
  • Prevented from making a follow-up attack
All effects of both of the skills will cancel each other out; a standard speed check (≥5 Spd) determines follow-up attacks for both units. For an example, this scenario can be achieved by having two sword users use Swordbreaker 3.png Swordbreaker 3 against each other.
  • Guaranteed follow-up attack
  • Prevented from making a follow-up attack
  • Prevented from making a follow-up attack
  • Prevented from making a follow-up attack
Unit 2 will be unable to perform a follow-up attack on unit 1. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 1. An example of this scenario is a unit using Lancebreaker 3.png Lancebreaker 3 against a lance user with Wary Fighter 3.png Wary Fighter 3.
  • Guaranteed follow-up attack
  • Guaranteed follow-up attack
  • Prevented from making a follow-up attack
Unit 1 will perform a follow-up attack regardless of speed. A standard speed check (≥5 Spd) determines follow-up attacks for Unit 2. An example of this scenario is a unit using Axebreaker 3.png Axebreaker 3 against an axe user with Quick Riposte 3.png Quick Riposte 3.
  • Guaranteed follow-up attack
  • Guaranteed follow-up attack
  • Guaranteed follow-up attack
  • Prevented from making a follow-up attack
Unit 1 will perform a follow-up attack regardless of speed. Unit 2 will perform a follow-up attack regardless of speed. An example of this scenario occurring would be a unit using R Tomebreaker 3.png R Tomebreaker 3 against a red tome user using two Quick Riposte 3.png Quick Riposte 3 skills.
... ... These interactions can continue for any number of effects that prevent or guarantee follow-up attacks. The way contradictory effects cancel out can be used to understand any number of these effects interacting with each other.

Note that remaining conditions and effects are still active, so Special cooldown charge would still be in play for a Bold Fighter 3.png Bold Fighter 3 against Wary Fighter 3.png Wary Fighter 3 interaction regardless of the status of follow-up attacks on each unit.

  • Initiates combat
  • HP ≤ 75%
  • Vantage 3.png Vantage 3
  • Guaranteed follow-up attack
The effect of Vantage applies to both the initial counterattack and the automatic follow-up. Therefore, the attacker will perform a follow-up attack with the order of actions being Unit 2 > Unit 1 > Unit 2 > Unit 1.

List of owners[edit | edit source]

UnitSkill chain
Hector Dressed-Up Duo Face FC.webp
Odd Follow-Up 1
5★
Odd Follow-Up 2
5★
Odd Follow-Up 3
5★

In other languages[edit | edit source]

Language Name Notes
Japanese 追撃隊形・奇数 pursuit formation, odd number
German Ungerade Folge
Spanish (Europe) At. doble impar
Spanish (Latin America) At. doble impar
French Double impair
Italian Att. doppio disp.
Traditional Chinese (Taiwan) 追擊隊形・奇數
Portuguese Atq. duplo ímp.

See also[edit | edit source]