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|Tired of Lynhardtronica killing you dead in Aether Raids? There's one common trait they all have: They're all ranged cavalry, and that's what Micaiah is here to deal with. +Atk is optimal because it's Micaiah, but +Res can work too, as two of the three above (and other common Aether units such as Aversa) are mages, plus it helps with her special (Iceberg or Glacies; do you want more bite from your Res, or do you want it going faster? The choice is yours). Her assist doesn't especially matter; Sacrifice works well enough and it's innate on her, but anything works. On that note, Renewal is a solid choice to get her healed up if she takes a hit that doesn't kill her. The key to this build, however, lies in the A and C skills, as well as the seal. The A Slot and Seal stack, so that when a ranged attack hits her, she will have +12 to her defensive values; while this will take her Def from "Garbage" to "Could possibly survive one hit from Lyn" (14+12 = 26 Def if she's -Def), for the magic users, a neutral 38 becomes a whopping 50 Res; this allows her to survive Reinhardt's assault fairly easily, to say nothing of other mages in general. On appropriate numbered turns, the Res Wave brings that up to a massive 56 (and also boosts Iceberg/Glacies if it goes off!) Res. Micaiah then counterattacks with Thani, which of course has effective vs. horse/armor. Reinhardts in particular will more or less just explode on the spot, while Veronicas will take the player phase to do the same due to innate Dazzling Staff, but they will still explode the second Micaiah attacks, as will Brave Lyns. That being said, keep her away from close range attackers; with only 14 Def to her name in the optimal version of this build (18 or 21 under other circumstances), one clean close range physical hit (and 2-at-most clean long range physicals) will end her.
- Note: All of the numbers talk above assumes Micaiah has zero merges.