|Odin's new Legendary Weapon gives Odin something very unique that no other unit can do: He can fully self buff himself to get the full buffs for a Blade Tome. This makes Odin both an extremely independent unit in terms of setting himself up, as well as also giving a spectrum +6 buff to an ally of his choice.
Due to this unique ability, in addition to Odin's stat spread being entirely skewed towards being defensive, he can easily fully buff himself while relying on the Blade Tome effect to carry his damage to turn into a strong unit with great supporting capabilities.
His fairly decent mixed bulk allows Odin to safely run a Close Counter set, while his decent speed prevents him from most doubles.
Even if Odin is not seeing combat during a particular turn he gets value from passing his turn by buffing one ally fully.
Boon/Bane: Odin's optimal boon is +Atk to help out his extremely subpar attack. His optimal bane is -HP, as it hurts his overall bulk the least.
Weapon: Odin is defined by his weapon, Odin's Grimoire.
Not only is it a strictly better Blárblade+, but it also gives him Atk/Spd Link, allowing to buff both himself and an ally he uses and assist on. Given that Attack and Speed are two of the most important stats in the game this is an extremely powerful ability.
Assist: It is imperative for Odin to have a movement assist. Reposition and Swap are the go to assists for tanky units.
Which one you use is dependent on your other team members, as Reposition is best at getting aggressive units to safety, while Swap is best at moving around clustered units.
Special: Odin's native Moonbow works well, as he will get it off first combat due to his Grimoire not increasing its cooldown. Alternately Glimmer also works well.
A Skill: Odin's best A skill is Close Counter, utilizing Odin's bulkiness, especially after using a movement assist, to counter an enemy that attacks him.
By running Close Counter and relying on enemies to run into you, it is easier to just commit Odin's player phase move in order to buff someone and get into space, rather than trying to have an ally buff you and then moving into position to attack on player phase.
B Skill: Def/Res Link 3 is Odin's best B skill, as it has great synergy with his Legendary Weapon. A single movement assist gives +6 to all stats to both him and another unit, and since that will be his primary way of acquiring buffs, it's best to just double up on buff value.
C Skill: Odin's C skill is super flexible. Panic Ploy 3 can be good for Odin, as he has high HP for a mage, allowing him to shut down other blade mages and squishy units you come by.
Even with a -HP bane, his HP will still be above the vast majority of other mages.
Otherwise, due to the build providing the whole spectrum of active buffs, Hones/Fortifies are not good on him. However, passive buffs like Spurs and Drives work well since they'll stack with the active buffs.
Seal: Odin works best with the Quick Riposte 3 seal, as it ensures that he can double his enemies. While Odin's speed is alright, it's generally not enough to double enemies on his own, so in order to finish off kills Quick Riposte 3 becomes his best seal.
— Soulskourer (talk • contribs)